Sajirou Posted July 27, 2013 Share Posted July 27, 2013 I have been playing skyrim redone for a long time now, but I wish to go back into Vanilla for a while but bring at least two things from skyRE with me. Those two things are, potions healing over time which some people already made mods covering this and making weapons drain your stamina as you swing them based on how hard you swing them. Problem is I don't know how to do this in with the CK since I'm not too familiar with it, so I'd like someone to tell me how I would go about doing this myself, since no one else seems like they want to make a mod like this. Except one person Sca who added the effect to a bigger mod he made doing other things, however he doesn't receive messages so there's no way to ask him personally how to. Link to comment Share on other sites More sharing options...
BrotherBob Posted July 27, 2013 Share Posted July 27, 2013 I believe that tktk1's Ultimate Combat can do this. Link to comment Share on other sites More sharing options...
Sajirou Posted July 27, 2013 Author Share Posted July 27, 2013 (edited) Yes but this modifies other things as well, I'm just looking into modifying stamina. But, I will ask him as well as keep this topic open for hopefully someone else to help me out if he does not. Also.. he doesn't know much english, so I doubt I can actually talk to him about it. Edited July 27, 2013 by Sajirou Link to comment Share on other sites More sharing options...
BrotherBob Posted July 27, 2013 Share Posted July 27, 2013 (edited) Perhaps this will work:Create an ability that has 2 magic effects entries. Both could actually refer to the same magic effect. As for the magic effect, I would use EnchStaminaDamageFFContact as a template, but get rid of the Hit and Enchant Shaders, remove the keyword, check "Hide in UI", uncheck "Recover", change Resist Value to None, change Casting Type to Constant Effect, and change Delivery to Self. Then edit the Ability and add conditions to each of the magic effect entries. On the first magic effect, add a condition that checks for IsAttacking; on the other, add a condition that checks for IsPowerAttacking. Change the magnitude of each of the magic effects as appropriate. Then, add the ability to the player via a dummy quest. I think this will work, but I'm not sure. Edited July 28, 2013 by BrotherBob Link to comment Share on other sites More sharing options...
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