kirshan Posted February 24, 2009 Share Posted February 24, 2009 I have 2 mods running in the same area, Ones the helms deep mod. (just because I'm a fan of LotR) and an older mod with an ayleid ruin (good quest/item/story). since they both in the same area some of the exterior land is missing ie floating Aylied towers that you can run under. Question is there some way to either restore the land under the towers. I'm not very good with the Construction set muchless with 2 esps fighting for the same area. Kirshan Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 25, 2009 Share Posted February 25, 2009 I have 2 mods running in the same area, Ones the helms deep mod. (just because I'm a fan of LotR) and an older mod with an ayleid ruin (good quest/item/story). since they both in the same area some of the exterior land is missing ie floating Aylied towers that you can run under. Question is there some way to either restore the land under the towers. I'm not very good with the Construction set muchless with 2 esps fighting for the same area. KirshanGenerally, this can only be resolved by loading one after the other... Whichever mod is loaded last will get priority for those conflicted cells. This is why you normally want to avoid using mods which change the same areas. It "can" be fixed by merging the mods, and manually adjusting the conflicting areas to match, but this is usually a bit more complicated than what the average user can deal with since it also usually requires moving of references, Landscaping, changing pathgrids, and other fairly basic CS stuff. Link to comment Share on other sites More sharing options...
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