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need advice with exterior cliping


kirshan

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I have 2 mods running in the same area, Ones the helms deep mod. (just because I'm a fan of LotR) and an older mod with an ayleid ruin (good quest/item/story). since they both in the same area some of the exterior land is missing ie floating Aylied towers that you can run under. Question is there some way to either restore the land under the towers. I'm not very good with the Construction set muchless with 2 esps fighting for the same area.

 

Kirshan

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I have 2 mods running in the same area, Ones the helms deep mod. (just because I'm a fan of LotR) and an older mod with an ayleid ruin (good quest/item/story). since they both in the same area some of the exterior land is missing ie floating Aylied towers that you can run under. Question is there some way to either restore the land under the towers. I'm not very good with the Construction set muchless with 2 esps fighting for the same area.

 

Kirshan

Generally, this can only be resolved by loading one after the other... Whichever mod is loaded last will get priority for those conflicted cells. This is why you normally want to avoid using mods which change the same areas.

 

It "can" be fixed by merging the mods, and manually adjusting the conflicting areas to match, but this is usually a bit more complicated than what the average user can deal with since it also usually requires moving of references, Landscaping, changing pathgrids, and other fairly basic CS stuff.

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