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"open Skyrim" CrashToDesktop


AizenSkyrim

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hope so :D weird if unpacking a bsa solved it..... bsa is simply an archive with inside the same folder structure as in data. Take a bit of care tho, because unpacked files from the archive suddenly have the highest priority (loose files > bsa files).

 

anyway, watch out with ini settings, don't assume some website posting settings are right. Settings with care are uGridsToLoad, Cell Buffers, Papyrus, MapMenu, HWThreads, HAVOK, Preloads, Background loads, to name a few critical ones.

 

Unless you have problems that you can directly relate to any of them, they shouldn't be touched. Simply ask here if you wanna know something about them and I'm sure someone can point you to the right place. There's many sites posting information on critical settings in ini's that are simply wrong (eg. Papyrus tweaks as posted on RCRN tweak guide, which is a highly regarded mod) and even so wrong that Bethesda developers posted on the forums to say just that.

 

Since you seem to like the Threading of things (you had a problem where the game was just using 2 cores?) you can find the correct threading settings here; http://itcprosolutions.com/skyrimguides/tweak_guide.htm if you don't have problems with your CPU cores utilization, don't add them.

 

Copy-pasta:

In Skyrim.ini Add/Edit:

[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
[Animation]
bMultiThreadBoneUpdate=1
[HAVOK]
iNumThreads=XX
[General]
iNumHWThreads=XX
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
[Decals]
bDecalMultithreaded=1 

In SkyrimPrefs.ini Add/Edit: 

[Navmesh]
bUseThreadedMeshes=1
[Trees]
bUseMultiThreadedTrees=1
bShadowMaskZPrePass=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
[General]
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
[Decals]
bDecalMultithreaded=1 

For "iNumThreads" set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum).

If scripts are causing problems in your game (not talking about NPC animation issues with speech - that's a 1.9 skyrim bug) but problems where quests are breaking due to heavy scripts or really weird stuff happens when NPC's out of nowhere freeze up, or not heavily textured game freezing on loadscreens (its different for heavy textured game..) or you run extremely heavy scripted (and unstable :P like with Warzones) game... you can give this a go to give your scripts a lot more room;

[Papyrus]
fUpdateBudgetMS=4.8
fExtraTaskletBudgetMS=4.8
fPostLoadUpdateTimeMS=1200.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
iMaxAllocatedMemoryBytes=1048576

Other settings are pretty much free to do what you want (but can still seriously mess stuff up visually) but unless you manage to break the engine with them (unlikely, not impossible) they shouldn't crash your game.

 

Be safe with modding (keep good backup's of your saves with names so you know which save is what...eg. before installing mod(s) make a save with console typing: save "Before ModXYZ"

 

If you install by groups make folders in your mod manager and name the folder Group 1, 2, etc and put the mods you are gonna install inside, then make save in game using the group name/number

 

It's extra work but you may be happy you did it one day. And if not, good for you - then you did a good modding of your game which remained stable ;)

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I do have the latest version. It was my fault actually. I installed the latest version of RaceMenu, but also installed and older version of NetImmerse Override. RaceMenu 2.0.2 already comes with NetImmerse Override (latest version).

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