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New Mod: The Root Of All Evil


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Hey. I'm adkskaters and I'm telling you about the New mod me and a friend are working on called "The Root Of All Evil". I think its lore friendly as it does not really contradict anything (well nothing big). So here it goes. Ill start with the main lore part.


300 years before the Oblivion crisis a necromancer by a name which is unknown, came to Cyrodill from a distant land. The name of the land is unknown, lost to time. He was a very evil necromancer and experimented with soul gems and putting souls into everyday objects, such as food or armor. He eventually made a breakthrough where he figured out how to put his own soul into an object if he was slain. So he fashioned a set of daedric armor that would split his soul into five parts, each going into a different part of the armor. many years later he settled down and took on an apprentice. He taught all of his knowledge of daedric magic to this apprentice, all but one, the ability to put his soul into an object. The apprentice tried again and again to make his master explain the secret to him until he eventually killed his master. The master's soul was put into the armor, and the apprentice knew this so he attempted to destroy the armor but found it to be unbreakable. So he took the armor to a special place, where no person would ever find it.


40 years before the Oblivion crisis a knight named Baxtriz, who was the current leader of the fighters guild, was stumbling through the old ruins of a fort on an small island south of Cyrodill along with a search party in the hopes of finding great treasure. What they found though, was much worse than they could have imagined. They came upon a door leading into what seemed to be a cave, buried deep under the fort. When they entered, they came upon a hidden treasure, easily worth a million septims. While the other men celebrated Baxtriz followed a trail that was on the ground until he hit a dead end. Puzzled he started to walk away, but not before stepping upon a trap that opened the wall to a hidden room. In the room he found the armor of the necromancer. Seeing as it was nicer than his current armor he stripped himself of his iron armor and put on the necromancer's armor. As he walked out of the secret room he watched as his comrades celebrated in the gold. He started to feel angry, started to feel that they didn't deserve the gold, he did. Little did he know, that the soul of the evil necromancer was changing the way he thought and felt about things. And so , in his anger he killed all of the men in the party, and told the people at the fighters guild that the others had been slain, while keeping the gold discovery a secret.


Baxtriz started to become a tyrannical ruler of the Fighters Guild, he sent his men and women on quests that were suicidal, all to give the people the lesson of his control. A new recruit by the name of Alane was becoming sick of Baxtriz's evil and the loss of all of his friends in the Fighters Guild. So as Baxtriz slept Alane killed him in his sleep, after killing Baxtriz he started to remove Baxtriz's armor, but could not, so he took the body of Baxtriz to an ancient order of underground mages, in a faraway land to ask for their guidance on what the armor did. They told him that when Baxtriz dawned the armor of the necromancer, the necromancer started to control Baxtriz, to use him for evil. They told him that as Baxtriz wore the armor, his soul had been mixed with the necromancer's and that the armor became a part of his body. They told him that as long as the armor remained, he could never fully die. So the mages froze him in time, so that he could never awaken and carry out his evil again.


The Dragonborn learns of the tale of Baxtriz and of the necromancer in a book called "The Root Of All Evil - Volume 1". Many days later a beggar tells him of the news he heard about Baxtriz, that he was alive and plotting something. The Dragonborn must then travel to the isle of Austengraad to find the journals of the necromancer in order to learn how to defeat Baxtriz before it is too late.


This Mod will feature:


- A custom weapon

- Custom Armor (just daedric armor, but better)

- A number of new spells that are extremely powerful, found through a side quest, meant for powerful mages only

- A side quest that has you find the relics of the necromancer, 6 items that will help you defeat Baxtriz, not required to finish the main quest but VERY helpful.

- Much treasure can be found, but getting to it is a challenge


This mod will not "hold your hand".You will have to be able to follow clues and listen (by listen i mean read) to the NPC's you come across to get a general idea of where you must go. So don't expect an easy, follow the arrow, kill the guy type of quest. It may require some detective work at times.


If there are any Necromancer type players, I plan on adding Necromancy specific spells to this quest, as well as adding new perks to the skill trees that center around Necromancy. I plan on having a few different endings to satisfy both good and bad characters.


I am beginning work on this mod now. I hope to have it voice acted, but i can worry about that later.


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