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Were wolf


BishopVick

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Hay all. i just had this idea for a mod. If it can be done, i think it would be pretty bad ass.

 

First off, ive never used GECK, and i dont no what the capabilities are. My main concern, is changing the character you play as to a yao qwai and back.

 

Scenario - New quest. Im not really a story writer but here is what i have in mind. Maybe you go on a quest to find a mysterious werewolf people have been talking about. Maybe it is terrorizing some villagers somewhere and they offer you a reward for its death. The villagers tell you how they fear every month at every full moon when the beast might strike.

You find a cave where you were suggested to search. explore the caves. When you find the beast, it may well just be some guy, confused, fears what he may do the next full moon. He wants it to stop. You offer him a way out. Either shoot him (Karma loss, will end in reward from villagers) or allow him to pass the mutation to you, keeping him alive (karma bonus, lose the reward but receive the werewolf perk)

 

Werewolf Perk - For 3 nights, each month, during full moon, your player will transform into a large Yao Qwai. You will be granted huge speed and strength bonuses and increased health. You will not be able to use any weapons but your claws will destroy most enemies!

You probably wont be able to interact with any NPCs, infact, they may leg it when they see you. the effect should ware off and you return to your normal player character at 6am. I guess if you really dont want to be mutated, you could use the wait command.

Im not sure how the pitboy would be effected.

 

Like i say, im not even sure if this would be possible, but sure would be cool i think :D

 

Let me no what you think, if you have any suggestions, or if you want to make it!!!!!

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