Chemist18 Posted February 25, 2009 Share Posted February 25, 2009 I wanted to plan out an area before I sat at the computer and starting bolting it together. Is there an easy way to tell the size of objects in GECK? Assuming scale is the same of course. I know I can set the snap to grd to a value then place two of an object side by side, then move one and count the jumps to move the length of the other, then multiply by the snap size... But I'd rather not have to do that :) Link to comment Share on other sites More sharing options...
Cipscis Posted February 25, 2009 Share Posted February 25, 2009 You could just put a NPC or something else that you know the size of next to the reference and you use it to get a quick comparison. Cipscis Link to comment Share on other sites More sharing options...
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