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Standalone Weapon, Ammunition, and Cell placers.


LennyHayes7

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The title says it all, the real question is can someone help me in those areas?

 

I have an AK47 model and would like to assign it to its own weapon "form", the only things I've been able to do so far in Geck is replace weapons which sucks.

 

Ammo is even harder, no idea what to do there after playing around, want to make one called "7.62x39" with almost exact ballistics of the .308

 

Then I have to somehow replace or add it to vendor and shop inventory locations, impossible for me but easy for someone, who can point me in the right direction?

 

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You can duplicate an existing weapon form and then change the stats, model and sound settings. Same thing when dealing with ammo.

In order to duplicate a form: Open it, change its ID ti something unique (that is not already used), and click 'OK'. A message will then pop up - click 'Yes'.

 

As for vendor lists, this better be answered and explained by someone who has experience working with it.

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I cannot give you all the answers from memory. Best advice is to take simple mod, that includes custom ammo and has vendors list script and go through it. Or look after something simple. I had opened my mod active and Millenia's M10 .38Spc revolver and keep looking at it as a base.

1. go through the items tree in the GECK, so you get some rough idea how many different things are there. It helps a little

2. right click opens you window with "Use Info" option. It shows you other parts in GECK, using any particular one. E.g. click on ammo and you will see recipes, ammo lists etc. Great to get idea, how many things you have to do.

3. some parts can be made by simply opening vanilla one and saving it with new unique ID and than editing it. Others have more unique approach - when you are making lists, if I am right, you don't edit in in classic way, but you grab Item you want to have there and move it into the list window.

4. extract various textures and nifs in to proper directory tree in the game directory - like icons, ammo cases etc. when you want to use vanilla - otherwise you cannot assign them. At least I don't know, how for example to use vanilla .45-70 ammo icon for my ammunition directly from the game. Maybe it's possible somehow in geck, but I extracted them by FOMM to the exactly same directory, as they are and then it works

 

A) So as I wrote under your mod's post - open existing weapon form by Edit, immediateley save it with unique ID (so you don't accidentaly overwrite the original), modify it as you wish and save. You have your new weapon

B) start making things like ammunition, recipes for it etc. Simply make physical objects and so on

C) make lists - repair list, ammunition list etc. (Recipe and Form lists in GECK) Assign them in your weapon

D) go to Leveled item and do gun, ammo and case (if you wat to allow for reload and have special case type) probability entries, than loot lists and all together list - just use the filter, so it shows you only files for one Ammo type - like .38spc - look inside the files and you should be able to figure out, how it works

It something like - I make 100% chance of finding 1 peace of particular ammo, then 75% and 25% - same for the gun and cases. Then I make loot list, when I state, that with weapon, there is 100% chance to find COUNT number of ammo, 75% for COUNT and 25% for COUNT, and also for the empty case.

 

then you are more-or-less done. Now comes the part with vendors. Unfortunatelly here I am of no help - I also have to figure, how to do that. But if you make search for tutorials, you should be able to find. I think that the best option is supposed to do it by script - you don't make conflict with somebody else's mod by editing vendors list directly, and your weapon and ammo will be restocked over the time. That's how I understand the information in the discussions. I may be wrong of course.

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