Jump to content

Need some help identifying the source of a bothersome feature.


ModHappyGamer

Recommended Posts

Okay, when I have a settlement under attack, I get a popup window in the center of the screen inviting me to do one of two things in response (and the second thing depends on having the means available; if I don't, I get only the one choice).



I can either hire gunners for 500 caps, or deal with the attack myself. Now the message in and of itself isn't a problem, I rather like being informed. But what is a problem is that, after selecting the "deal with it myself" option, the message pops up again 10 seconds later.



A second problem is that "hire gunners" is the default choice (if I have the caps, of course) so if I'm tapping too quickly, I end up picking that when I don't want to. Related to that, hiring the gunners does stop the message but doesn't actually prevent damage to my settlement (so I'm out 500 for basically the privilege of getting rid of the message).


A third problem is that, even after checking the entire settlement and clearing it, and even talking to settlers who thank me for the assistance, the message continues to appear. The only way to fully stop it is to fast travel to some place far away from the settlement in question.



There is no usually no corresponding quest notice in the Pipboy log, unless the attack notice is for a settlement other than one I'm in; I've had this notice appear 5 times in my game now, and four times it was while I was in the settlement being attacked. The other time, it was for a different settlement, and that was the only time that it gave a corresponding quest notice. However, actually clearing the attackers didn't stop the message from reappearing (though the quest notice did disappear).



I've searched Google and come up with only two results for this, and those results were absolutely no help at all.


I've gone through my mod list and checked everything that could conceivably throw up such a message (made harder by the fact that the message only pops up when there's an actual settlement attack in progress). The mod that I think is the source of the issue--being that it's the only one that directly affects settlement attack notices--is Shaikujin's better warning for settlements being attacked, but disabling it doesn't have any effect. More over, the screenshots and description for that mod make zero mention of being able to hire gunners to deal with the attack.



I'm really at my wit's end here, and am hoping that someone here not only knows what I'm talking about, but more importantly knows what mod is responsible for it.



Edit: Mod List


Unofficial Fallout 4 Patch


Armor and Weapon Keywords Community Resource


HUDFramework


Sim Settlements


Sim Settlements Megapack Year One


Sim Settlements Rise of the Commonwealth


Sim Settlements Industrial Revolution


Sim Settlements Ted's Leader Pack


Sim Settlements Helper


True Storms Wasteland Edition


True Storms Wasteland Edition


True Storms Wasteland Edition - Nuka World Plus Far Harbor Addon


Enhanced Gample Play (EGP)


Darker Nights


Glowing Animals Emit Light


Improved Map with Visible Roads


See Through Scopes


See Through Scopes - Far Harbor


See Through Scopes - Nuka World


Craftable Ammunition


Craftable Ammunition - Far Harbor


Dogmeat's Backpack


K-9 Harness


Solar Power


Fusion Core Refueler


Wearable Backpacks and Pouches


Vault 1080


Tales from the Commonwealth


Tales from the Commonwealth DLC


Atomic Radio


Salvage Beacons


Crowded Commonwealth


T-49 Armor of the Storyteller


Liberty Power Armor


Conquest - Build New Settlements


Everyone's Best Friend


Faction Housing OVerhaul


Wasteland Imports


Legendary Modification


Legendary Modification Enhanced


Legendary Modification - DLC and Additional Fixes


Armorsmith Extended


Armorsmith Automatron


Armorsmith Far Harbor


Shaikujin's Better warning for Settlements being attacked


Place Everywhere


OCDecorator


Better Settlers


Move That Workbench


Crossbows of the Commonwealth


Crossbows AWKCR Patches


Wall Pass-through Power Conduits


Vertical Wall-mounted Conduits


Craftable Turret Stands


Double-side Door Frames


Functional Displays


Primary Needs


Balcony Supports


Automatron Eyebot Companions


Modular Vault 88 Rooms


Vault 88 Railings


True Frags


Remote Explosives


Remote Explosives AWKCR Patch


Temporary Compatibility fix for AWKCR and creation club weapon paint job


S.C.A.P. Settlement Cleaning


Edited by ModHappyGamer
Link to comment
Share on other sites

When posting mods, please use spoiler. It will make things easier. In Vortex, disabling a mod doesn't uninstall the mod fully. And the game may think the mod is still installed. So, uninstalling, fully, the mod may help.

Link to comment
Share on other sites

Apologies.

 

In any case, I had this crossposted to a FO4 modding subreddit and someone pegged the dirty mod in just a couple of hours. It was Enhanced Game Play (EGP) which was causing the problem, and was one of the many features that the creator couldn't be bothered to actually list in the description.

 

EGP turned out to be horrendously broken, to the extent that disabling (and then completely removing) it would cause a 100% CTD upon trying to quicksave or fast travel. I ended up starting a fresh game thanks to that lame mod.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...