ModHappyGamer Posted September 21, 2021 Share Posted September 21, 2021 (edited) Okay, when I have a settlement under attack, I get a popup window in the center of the screen inviting me to do one of two things in response (and the second thing depends on having the means available; if I don't, I get only the one choice). I can either hire gunners for 500 caps, or deal with the attack myself. Now the message in and of itself isn't a problem, I rather like being informed. But what is a problem is that, after selecting the "deal with it myself" option, the message pops up again 10 seconds later. A second problem is that "hire gunners" is the default choice (if I have the caps, of course) so if I'm tapping too quickly, I end up picking that when I don't want to. Related to that, hiring the gunners does stop the message but doesn't actually prevent damage to my settlement (so I'm out 500 for basically the privilege of getting rid of the message). A third problem is that, even after checking the entire settlement and clearing it, and even talking to settlers who thank me for the assistance, the message continues to appear. The only way to fully stop it is to fast travel to some place far away from the settlement in question. There is no usually no corresponding quest notice in the Pipboy log, unless the attack notice is for a settlement other than one I'm in; I've had this notice appear 5 times in my game now, and four times it was while I was in the settlement being attacked. The other time, it was for a different settlement, and that was the only time that it gave a corresponding quest notice. However, actually clearing the attackers didn't stop the message from reappearing (though the quest notice did disappear). I've searched Google and come up with only two results for this, and those results were absolutely no help at all. I've gone through my mod list and checked everything that could conceivably throw up such a message (made harder by the fact that the message only pops up when there's an actual settlement attack in progress). The mod that I think is the source of the issue--being that it's the only one that directly affects settlement attack notices--is Shaikujin's better warning for settlements being attacked, but disabling it doesn't have any effect. More over, the screenshots and description for that mod make zero mention of being able to hire gunners to deal with the attack. I'm really at my wit's end here, and am hoping that someone here not only knows what I'm talking about, but more importantly knows what mod is responsible for it. Edit: Mod List Unofficial Fallout 4 Patch Armor and Weapon Keywords Community Resource HUDFramework Sim Settlements Sim Settlements Megapack Year One Sim Settlements Rise of the Commonwealth Sim Settlements Industrial Revolution Sim Settlements Ted's Leader Pack Sim Settlements Helper True Storms Wasteland Edition True Storms Wasteland Edition True Storms Wasteland Edition - Nuka World Plus Far Harbor Addon Enhanced Gample Play (EGP) Darker Nights Glowing Animals Emit Light Improved Map with Visible Roads See Through Scopes See Through Scopes - Far Harbor See Through Scopes - Nuka World Craftable Ammunition Craftable Ammunition - Far Harbor Dogmeat's Backpack K-9 Harness Solar Power Fusion Core Refueler Wearable Backpacks and Pouches Vault 1080 Tales from the Commonwealth Tales from the Commonwealth DLC Atomic Radio Salvage Beacons Crowded Commonwealth T-49 Armor of the Storyteller Liberty Power Armor Conquest - Build New Settlements Everyone's Best Friend Faction Housing OVerhaul Wasteland Imports Legendary Modification Legendary Modification Enhanced Legendary Modification - DLC and Additional Fixes Armorsmith Extended Armorsmith Automatron Armorsmith Far Harbor Shaikujin's Better warning for Settlements being attacked Place Everywhere OCDecorator Better Settlers Move That Workbench Crossbows of the Commonwealth Crossbows AWKCR Patches Wall Pass-through Power Conduits Vertical Wall-mounted Conduits Craftable Turret Stands Double-side Door Frames Functional Displays Primary Needs Balcony Supports Automatron Eyebot Companions Modular Vault 88 Rooms Vault 88 Railings True Frags Remote Explosives Remote Explosives AWKCR Patch Temporary Compatibility fix for AWKCR and creation club weapon paint job S.C.A.P. Settlement Cleaning Edited September 21, 2021 by ModHappyGamer Link to comment Share on other sites More sharing options...
SirTwist Posted September 21, 2021 Share Posted September 21, 2021 When posting mods, please use spoiler. It will make things easier. In Vortex, disabling a mod doesn't uninstall the mod fully. And the game may think the mod is still installed. So, uninstalling, fully, the mod may help. Link to comment Share on other sites More sharing options...
ModHappyGamer Posted September 22, 2021 Author Share Posted September 22, 2021 Apologies. In any case, I had this crossposted to a FO4 modding subreddit and someone pegged the dirty mod in just a couple of hours. It was Enhanced Game Play (EGP) which was causing the problem, and was one of the many features that the creator couldn't be bothered to actually list in the description. EGP turned out to be horrendously broken, to the extent that disabling (and then completely removing) it would cause a 100% CTD upon trying to quicksave or fast travel. I ended up starting a fresh game thanks to that lame mod. Link to comment Share on other sites More sharing options...
SirTwist Posted September 25, 2021 Share Posted September 25, 2021 There you go, someone found it for you. Good for that. Going to avoid that mod now. Possibly until it's fixed, if it gets fixed. Link to comment Share on other sites More sharing options...
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