rodacx Posted September 21, 2021 Share Posted September 21, 2021 (edited) hello everyone i'm having a bit of trouble when i try to play my game with mods.It will start up without any trouble, but the moment I try to begin a game, either new or saved/sandbox or campaign, it will crash in the loading screen saying taleworld.objective not registered.can some one help me out with it? this is the crashreport from BEWException informationType: TaleWorlds.ObjectSystem.MBTypeNotRegisteredExceptionMessage: Type Not RegisteredSource: TaleWorlds.ObjectSystemCallStack: at TaleWorlds.ObjectSystem.MBObjectManager.GetObject(MBGUID objectId) at Bannerlord.ButterLib.Implementation.DistanceMatrix.DistanceMatrixImplementation`1.<>c.b__15_2(KeyValuePair`2 key) in /_/src/Bannerlord.ButterLib.Implementation/DistanceMatrix/DistanceMatrixImplementation.cs:line 144 at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector) at Bannerlord.ButterLib.Implementation.DistanceMatrix.DistanceMatrixImplementation`1..ctor() in /_/src/Bannerlord.ButterLib.Implementation/DistanceMatrix/DistanceMatrixImplementation.cs:line 41 at Bannerlord.ButterLib.Implementation.DistanceMatrix.GeopoliticsCachingBehavior.InitializeOnLoad(CampaignGameStarter gameStarterObject) in /_/src/Bannerlord.ButterLib.Implementation/DistanceMatrix/GeopoliticsCachingBehavior.cs:line 39 at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter) at TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter starter) at TaleWorlds.CampaignSystem.Campaign.OnGameCreated(CampaignGameStarter gameStarter) at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState) at TaleWorlds.Core.GameType.DoLoadingForGameType() at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep) at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt) thanks for taking the time people ! Edited September 21, 2021 by rodacx Link to comment Share on other sites More sharing options...
rodacx Posted September 21, 2021 Author Share Posted September 21, 2021 my bad, it seems that the interpolated map in the natives/atmospheres has some conflict, but i don't know how to solve it.it says that there are multiple root elements? Link to comment Share on other sites More sharing options...
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