mc3kowal Posted September 22, 2021 Share Posted September 22, 2021 Hi, I'm currently testing some ideas and I feel like I've hit the wall. For my tests I'm using Vtaw's Wardrobe 7 and I want to add multiple color swapped varations of some armor to leveled list.I tried to use the method explained here (Adding armor with multiple color swaps to LLs) but before reaching main menu game crashes. Everything works fine when I remove my edits from ARMO record, some settlers spawn with vanilla outfits while others spawn with Vtaw's clothing, but it's all in default colors and I want to add that extra layer of variety.Simple way around this probably would be creating separate ARMO records for every color variant but I actualy want to this the proper way ;PSo can anybody tell me what I'm doing wrong? Link to comment Share on other sites More sharing options...
mc3kowal Posted September 22, 2021 Author Share Posted September 22, 2021 Ok, nevermind... turns out "addon index" needs to be set to "-1"I don't know why and what it does but apparently it's necessary Link to comment Share on other sites More sharing options...
FalloutWhitey Posted May 24, 2022 Share Posted May 24, 2022 Hello, slightly related to this tread, but how would I make it so only a raider or faction can spawn with that particular colour swap? Link to comment Share on other sites More sharing options...
hereami Posted May 30, 2022 Share Posted May 30, 2022 (edited) Hello, slightly related to this tread, but how would I make it so only a raider or faction can spawn with that particular colour swap?Maybe use Instantiation filter keywords? Just a rough thought, i barely understand how they work, although they were always intriguing entities. Possibly, omod containing the swap should have one like if_minutmen, then a leveled list with same filter kw will pick it up. But anyway, this filtered lvli must be assigned to members of a particular faction only, i think. Maybe need to modify Template combinations in base records too. There seems be no conditions or something else to ensure dynamic selectivity based on target char's properties, seems be fairly expansive work then. Or maybe i just haven't noticed this mechanism. ps. There is also FLTR-Filter text field, but again no idea how should be used properly. Maybe scripts could help, but would be rather problematic, i think, to modify gear after it drops into inventory and becomes aware about wearer's affiliation. Well, what i actually wanted to bump, is that godforsaken AddOnIndex which bricks* the consoles, while CK doesn't care a single bit to warn you before upload. Beware.* not really though, it only bricks Fallout, but anyway is painful... Edited May 30, 2022 by hereami Link to comment Share on other sites More sharing options...
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