OldManWithers Posted February 25, 2009 Share Posted February 25, 2009 Rather than getting killed and having to load the last save-game, I think it would be cool if you just "passed out", and than woke up, hours or days later, in some new predicament. For example, get "killed" by raiders, you come-to lying on some old mattress in a raider hide-out, with lowered stats, some items missing, tired and hungry, and have to find your stuff and escape.Get killed in the wilderness, you wake up days later, having someone who found you dragged you to the nearest settlement. ect. Probably it would be hard to design this on the GECK, but it would make the story flow better. Link to comment Share on other sites More sharing options...
Cipscis Posted February 25, 2009 Share Posted February 25, 2009 Changing anything to do with the player dying is always very difficult, mainly because you have to stop the action before the player actually dies - you can't resurrect the player without causing a CTD. Cipscis Link to comment Share on other sites More sharing options...
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