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Dying - Rethought


OldManWithers

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Rather than getting killed and having to load the last save-game, I think it would be cool if you just "passed out", and than woke up, hours or days later, in some new predicament.

 

For example, get "killed" by raiders, you come-to lying on some old mattress in a raider hide-out, with lowered stats, some items missing, tired and hungry, and have to find your stuff and escape.

Get killed in the wilderness, you wake up days later, having someone who found you dragged you to the nearest settlement. ect.

 

Probably it would be hard to design this on the GECK, but it would make the story flow better.

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