Cattpride Posted February 26, 2009 Share Posted February 26, 2009 So I downloaded the Enhanced Enclave and Tesla Power Armor mod. They're great textures, but I want the Enclave and Tesla armors to use the Lighter textures (included within) when equipped on females, so I can better determine which gender my Enclave Troops (Enclave Commander) are. How would I do this? I can only change the meshes in the GECK. Do I need to rename the Textures that I want for female to have an 'f' behind it, such as 'enclavearmor01f' or 'teslaarmorf' behind it, or make a new folder? Because I tried the F. Link to comment Share on other sites More sharing options...
Cipscis Posted February 26, 2009 Share Posted February 26, 2009 You'll want to create a new mesh that uses the different texture, and select this one for the armour's "Biped Model" in the Armor window in the GECK. Cipscis Link to comment Share on other sites More sharing options...
Cattpride Posted February 26, 2009 Author Share Posted February 26, 2009 Create a new mesh. What do I create it with? Link to comment Share on other sites More sharing options...
Cipscis Posted February 26, 2009 Share Posted February 26, 2009 You won't need to create a new one, just copy the old one and redirect it to use the new texture. Unfortunately, I have no idea how to do this - scripting is my one and only strength really. I can only point you in the direction of NifSkope. Cipscis Link to comment Share on other sites More sharing options...
Baelkin Posted February 26, 2009 Share Posted February 26, 2009 As far as I remember, there is no female model assigned for any of the Power Armours, so they use the default male model instead which is the first thing you need to change. To assign the correct mesh model to the female biped rollout you'll need to extract the model you wish to use (ie. the enclave armour mesh model) to the correct place using FOMM or similar, then change the texture file that is used for it either using NifSkope or through the GECK texture set feature. Basically the easiest way to get this done is to follow one of the many tutorials on adding new items, because that is basically what you'll be doing except it uses a vanilla model file and a vanilla texture file as the base files. Link to comment Share on other sites More sharing options...
Cattpride Posted February 26, 2009 Author Share Posted February 26, 2009 Thanks. I guess I'll get started. I never thought organizing my troops' armor would be this difficult. :confused: I'll release a version which has the coordinated colors if I get the author's permission. Link to comment Share on other sites More sharing options...
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