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Custom skeleton compatibility request


DeltaWulf

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I've tried every which way possible to combine XP32's Maximum Skeleton, Immersive Animations, and Belt-Fastened Quivers through selectively installing certain files, mixing up the skeletons or trying each mod's individual skeletons for compatibility with the others and no matter what the XP32 and Immersive Animations skeletons simply refuse to cooperate with Belt-Fastened Quivers.

I'd really like to be able to have dual-wield swords/shield/daggers/etc on back while also being able to use the belt-fastened quivers, but I always come out with either swords on hips and belt quivers or swords on back and the boring/ugly vanilla quiver. The animations aren't a problem, there's even an optional file for the animations on Belt-Fastened Quivers page that supposedly makes it compatible with XP32, but making XP32 compatible with Immersive Animations while using the Belt-Fastened Quiver option is impossible because you end up having to pick between the two skeletons.

Is it possible that someone already has a custom skeleton made with the belt-fastened quivers nodes in place as well as the back sheathed dual wield weapons? Or that it could easily be done?

Like I said, the only thing missing is a skeleton it seems. The animations all line up. It's possible to have the belt quiver animation working with the quiver in vanilla position, while the dual sheaths on back are fully functioning. The only thing out of place is the quiver.

(Before I get the "if you want it that bad do it yourself" generic response that I know is coming eventually, I would if I had any experience with this stuff at all, but I don't)

Edited by DeltaWulf
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