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Operation Anchorage "reward problem"


TooKooL

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Hi! I just completed operation anchorage. I saw at the fallout wiki, that there are two footlockers in the armory, one containing a winterized combat armor and helmet. But there is only one footlocker in the armory, but not the one containing the armor! This locker is located to the left under the a shelf if I stand in front of the armory door. But where is the other one? I need that armor so bad :rolleyes: Anybody experiencing the same problem?

 

Edit: I saw a video on youtube. In the video there are two lockers as well, and the combat armor is in the same locker on the video that I have in the game. But where is the other one, and why isn't the armor in the locker that I have?

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Everywhere where I go they say: "How to keep the Winterized Combat Armor"

Is it even possible to obtain it then?

I've been looking around, and as far as I can see it's NOT possible to obtain it without the glitch or console.

 

You said you saw a video on youtube where one of the lockers contains the armor? Maybe that person used a mod?

 

I don't like to cheat either, but if there is no other way...? :)

 

Edit:

Also, how can I install textures to the game? I can't find any folders in the Data folder like in Oblivion.

Just copy/paste the files from your downloaded texture pack in the Data folder... textures, meshes, etc...

Or are you using steam? If so, it should be at C:/Program Files/Steam/SteamApps/Common/Fallout 3/Data

 

Oh... and install Fallout mod manager

http://www.fallout3nexus.com/downloads/file.php?id=640

Makes the whole process easier!

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You could always use a mod to add them accessible;

 

All Anchorage Armors Usable

 

As for the installation of textures etc. It's exactly like in Oblivion, nothing has changed. The textures/meshes -folders, nor the others, existed in the Oblivion\Data\ -folder, prior to you installing your first mods. The only major difference that I could think of, are the names of the subfolders containing the music/sound files.

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Well You can keep the armor but then you have to go trough this process and do the Simulation again:

 

This is possible by exploiting an inventory glitch where the player's inventory from the simulation is not removed until after the player returns to the Outpost. To perform this glitch, do the following steps in order and remember to save before performing the glitch because it will take several attempts to achieve this. Also note that that the player should not have started the simulation already, otherwise it is impossible to do and I would suggest loading a previous save if you really want to keep you simulation items.

 

 

1. - To set this glitch up, the player needs to talk to Protector McGraw and then to Specialist Olin to get the Neural Interface Suit. After you equip the suit, open the simulation pod but DO NOT sit down on it.

 

2. - Go into the locked room where Gary 23 is and then drag his body back into the pod room. Lift his body into the pod in a way that his body will be in front of you when you sit down. Make sure that it is close enough to search him. Once you sit down, you will not be able to search him so you are going to have to guess if he is close enough. There are certain areas such as under the footstool where it will be hard to reach him so be careful. Now that you have him positioned and you think he will be close enough to search, save the game. Get in the pod and start the simulation, if he happens to move too much and gets out of searching distance, revert to this last save. You will be able to see if this happens right before the simulation starts.

 

3. - Enter the simulation and play through to Paving the Way. From this point on everything in your inventory will be taken out of the simulation, so remember to get your weapons package and Gauss Rifle from the Quartermaster and to pick up all the ammo found along the way. It is recommended to also perform the All Requisition Weapons/Ammunition glitch in order to maximize the amount of weapons and ammo you "bring home". Continue playing up to Operation: Anchorage (quest).

 

4. - Play through the quest, disabling the pulse field and make your way to the doors of the Chinese Compound. At this point make sure you have a save before going in. Once you enter, pick the speech option 'I'm going to kill you SO MUCH'. Shoot the Shock Sword out of General Jingwei's hand. Pick up the Shock Sword and then kill him. Make sure you are not in the southern end of the compound because General Chase may catch you in a speech and send you back to the Outpost without making another save. As soon as you kill General Jingwei, run North toward the Chinese Soldiers and turn around to find where General Chase is and then make another save (you can overwrite your last save if you want).

 

5. - Now talk to General Chase and he will send you back to the Outpost (remember how you positioned the Gary 23's body in step 1) During the loading screen start to press A (search button) rapidly. If done properly, you will be able to search his body (normally happens in the black screen, but not always) and at this point put all your items on his body. Exit, talk to Protector McGraw, and then search Gary 23's body to retrieve your weapons from the simulation. Combined with the following two bugs, a player can leave the simulation with tens of thousands of bottlecaps worth of ammo.

 

* - This part is hard and will take several attempts to achieve it. Try several different methods such as rapidly pressing A or tapping A at a slower rate (changing the rate at which you press it helps), using third person, looking down (or down to left or right), or even trying a mixture of them.

* - Also Most Weapons & Armor taken from within the Simulation will result in them never losing CND. The Fat Man, Super Sledge, and Chinese Officer Sword lose Condition.

 

============================

You could also cheat:

 

"Player.additem 01003AF9 1" For the Winterized Combat armor

"Player.additem 01003AFC 1" For the Winterized Combat Helmet

 

Type these Without the Quotations!

these armors never loose Condition. and are not found outside the Simulation!

 

Cheers.

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