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Creating a lore friendly ghost mod


Salvinha

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Hey guys, I'm making a mod and I wanted to know if you could help me.

 

I'm turning Skyrim ghosts into Oblivion ghosts (respecting the lore), where only Silver, Daedric and Dragonbone Weapons can hurt them (and magic of course). I'm using SPID, so all ActorTypeGhosts already get the immunity perk without patches and it is working fine.

 

In fact, I'm using another mod as base, but I moved it to SPID (to get rid of patches) and I didn't like giving all guards Silver Swords to defend themselves because it will break the game economy.

1- I want to include all Guards and Thalmor factions as an exception so they can kill ghosts and defend the citizens (without having the proper weapons).

2- I grabbed the faction IDs and gave them a dummy Perk using SPID, this "Ghostkillerperk" was included in the conditions section of the "ghostimmunityperk" (supposedly, everyone having this "Ghostkillerperk" should be able to deal damage to the ghost without the proper weapons).

3- It is still not working.

 

They can't deal damage without the proper weapons. I also tried to take the faction IDs and include them in a form list, later I added them to the conditions as made with some named weapons, didn't work either (probably because the condition is checking if the weapons is a person). Anyone have any idea?

See photo:

SZP3aaE.jpg

 

SPID INI file:

;Ghosts Vulnerability to Guards --------------Faction IDs--------------
Perk = 0x802~Scary Ghost.esp|ActorTypeNPC|0x2BE3B,0x86EEE,0x4E852,0x39F26,0xB3292|NONE|NONE|NONE|100
;Ordinary Weapon Immunity
Perk = 0x800~Scary Ghost.esp|ActorTypeGhost|NONE|NONE|NONE|NONE|100
The INI file is right. As you could read, the ghosts become invulnerable to normal weapons. The perk also works, because when I change the condition from Subject to "Combat Target" I can deal damage with normal weapons, so the NPCs (probably because this condition applies the perk to whoever is in combat with the ghosts). By leaving the "Run on" on subject, it is probably applying the perk to the ghosts, not checking if the the attacker has the perk.
If you don't know SPID, check it here., but being short, it allows to distribute Perks Items Spells and others throughout the world of Skyrim. I'm sure the problem is not here (already used faction IDs to give NPCs silver weapons, when I realized it would break economy because I would always be looting silver swords from dead guards).
Could someone more experienced help me? I'm a newbie at this. :smile:
Thanks for the help in advance.
Edited by Salvinha
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