lorenzoulm Posted July 30, 2013 Share Posted July 30, 2013 Hi. I need to display in the map the quest target ref, but when the script runs setobjectivedisplayed myquest X 1, the game says "mission added: myquest" . How to hide the quest, even with nvse? (it isn't a real quest, after all) Link to comment Share on other sites More sharing options...
jazzisparis Posted July 30, 2013 Share Posted July 30, 2013 As far as I know, the only way to add target markers is via quest objectives.Is there a particular reason why it is important for you to make it an unmarked quest? Link to comment Share on other sites More sharing options...
luthienanarion Posted July 31, 2013 Share Posted July 31, 2013 Your quest has to be visible to the user if it has target markers, so that they can switch to it and have the markers show for your quest or switch from it and have them removed in favor of another quest's markers. If your quest is to remain unmarked, you can't have target markers because there would be no way to toggle them on and off. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted August 1, 2013 Share Posted August 1, 2013 Also, it's really not an unmarked quest if you have markers pointing out where the stuff is. Just saying. Link to comment Share on other sites More sharing options...
Recommended Posts