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Weeping Mannequins - need some help


mrclint

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Alright, so as a fun way to learn modding I tried to make the mannequins as mannequins should be - silent, deadly and non-movable while looking at them.

Works actually okay. There are some kinks to work out with regards to the original mannequins script (which I want there so you unknowningly can dress them upp before they kill you), and othjer stuff. But overall they are cool.

 

First is that they turn enemy. Not a problem per se, but the problem is the red dot on my map marker. I want it gone for only this type of enemy.

Since I use a magic effect with a script on the mannequin, distributed with Spell Perk Item Distributor, I can change packages and the lot on the fly, if that helps me.

Is that possible?

 

My other solution to the above problem is to actually make them enemies to everyone but the player.

But if I put them and me in a faction allied to the player and the bandits (since I thought bandits are enemies to almost everyone) everyone else turns enemy for me.

My thinking is that I load it with a package that makes it follow me and kill everyone it sees.

First of all I havent been able to load it with a package that makes it follows me (loading it with a M'aiq wander package, which works fine for now).

Second I havent been able to make it kill everyone but me without all other npc:s turn enemies.

Thoughts on it?

 

I also really don't think it would be fun with A) an unkillable, unmovable enemy or B) an easily killable enemy because it can't move.

 

 

The second problem is the activation of it.

Right now, as soon as it loads in, it searches for LOS from me. As soon as I see it, the real action starts.

But I have read that it is cpu hungry, and a I havent found any other way to activate it. In my mind an event that fires as soon as something sees something should really exist.

Any tips?

Edited by mrclint
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