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Seeking advice on a *very* specific change to LE2


Doofenschmerz

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At the end of a session of ME2 I often wander up to Shepard's cabin and spend a minute looking up through the big window in the ceiling before I quit. For a whole bunch of reasons that basically boil down to "I'm an odd duck", this is one of my absolute favourite things to do, can't get enough of the view out that window. Even better than the observation decks, even though they're bigger. Unfortunately, the remaster's lovely improved visuals have the unexpected drawback of making this window much harder to see through - the improved light behaviour and reflections of the numerous light sources in the room make it difficult to see what's beyond instead of the window itself!

 

So, I wondered whether there was a modding solution to this. I have zero modding experience, and have zero idea how textures & visuals work in this (or any) engine, but my initial thoughts were:

-Might it possible to change how that texture interacts with or reflects light, so the texture remains the same but doesn't reflect so strongly?

-Failing that, is there another less reflective and\or opaque 'window texture' in the game that it could be replaced with?

 

I'm not expecting someone else to enact this for me, of course (though I wouldn't complain XD) - more looking for some time-saving advice as to whether or not either is possible, other solutions, which specific aspects of modding would be involved, any other thoughts etc.

Any input would be much appreciated!

Edited by Doofenschmerz
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Hmmm. Located what I believe to be the relevant ceiling (Nor_ShepCeiling_03) and glass (Nor_ShepCeiling_Glass) meshes in the package file BioA_Nor_000.pcc

It seems like option 2 above isn't possible - now that I've realised textures aren't 2D panels that can be arranged in 3D space, it would seem that the glass of the window might in fact be a fully transparent mesh with internal polygons \ vertices \ somethings that affects how light moves through it, which generates an 'illusion' of opacity.

 

So the most likely solution now seems to be 'smoothing out' the internal structure of the glass mesh (assuming of course the preceding reasoning is correct) in order to lessen the effect on light passing through. Unless there is a property of the glass mesh I've missed which would allow simply changing its reflective quality...

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