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GECK Have boundaries?


Chemist18

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I'm working on a metro map, it is pretty spread out. To test it I loaded it in game, used COC to get to it. I began running the various paths around the map. I'm trotting along minding my own business, plenty of tunnel ahead, suddenly I'm back at the COC point. On a whim I went back into GECK, selected the entire map, slid it over a bit, saved it. This time the path that dumped me back to COC did not but another did.

 

So... are there limiting dimensions in the GECK? If so how can I tell if I have exceeded them?

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I'm working on a metro map, it is pretty spread out. To test it I loaded it in game, used COC to get to it. I began running the various paths around the map. I'm trotting along minding my own business, plenty of tunnel ahead, suddenly I'm back at the COC point. On a whim I went back into GECK, selected the entire map, slid it over a bit, saved it. This time the path that dumped me back to COC did not but another did.

 

So... are there limiting dimensions in the GECK? If so how can I tell if I have exceeded them?

 

 

I haven't noticed any boundaries while messing around in the geck I am making a rather long hallway and it works fine other then the fact the Room Marker boxes aren't working and the stupid Geck glow can be seen

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I'm working on a metro map, it is pretty spread out. To test it I loaded it in game, used COC to get to it. I began running the various paths around the map. I'm trotting along minding my own business, plenty of tunnel ahead, suddenly I'm back at the COC point. On a whim I went back into GECK, selected the entire map, slid it over a bit, saved it. This time the path that dumped me back to COC did not but another did.

 

So... are there limiting dimensions in the GECK? If so how can I tell if I have exceeded them?

 

There are some limits, try to make interiors around 0/0/0 coordinates and you'll never have problems.

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