KMA Posted April 18, 2009 Author Share Posted April 18, 2009 Well I finally got enough ini files to analyze and I have found that the vast majority are Vanilla values. There a few tweaks here and there, that have no major impactsto gameplay. Surprisingly most people have not even turned their multithreading on (so that the game actually uses more than one core of your processor - onlyfor people with dual/quad cores of course). I had just started systematic testingof this to see what impact (if any) on performance it has, when my Radeon 4870 died. I installed my old card, and the game gets about 10FPS with quite a bit ofthe graphics disabled and the screen nerfed to 1024x768. My analysis is onhiatus until my RMA'd card is back. Until then, if you are experiencing crashes then I strongly suggest going back to the original fallout.ini file that the game made. When I did this the game ran 2-3X longer before crashing. In situations (after about 20 minutes of play) where the game would have CTD'd before it would get laggy for a second, and then it recovered and would keep on going. It seems that at least a few of these variables are misleading and if they are like the other files in the game, then some are likely not even used. With a near complete lack of commenting by the programmers, it can be very difficult to tell.Tweak Guides has been a bible for every game I have ever played, but for this game, itdoes not work as well. If you are experimenting yourself, make one change, then test.Then make another and test again. The game goes from stable to unstable very easily. Good Luck tweaking. Link to comment Share on other sites More sharing options...
Ygfbv Posted April 19, 2009 Share Posted April 19, 2009 If your still looking for Ini files, here's mine. I max it with a couple tweaks (from what I remember I dropped some settings relating to water and disabled transparency multisampling) [General] SStartingCell= SCharGenQuest=0001f388 SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=36 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=104857600 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH iRenderingThread2HWThread=1 iRenderingThread1HWThread=0 iHWThread6=5 iHWThread5=5 iHWThread4=5 iHWThread3=4 iHWThread2=4 iHWThread1=4 bDebugSpectatorThreats=0 fLODActorAvoidanceDistance=500.0000 bTaskletTempEffectsUpdate=0 bDisableAutoVanityMode=0 fZoom3rdPersonSnapDist=50.0000 bShowGunTarget=0 bRunActorMovementDuringRendering=1 bRunDetectionDuringRendering=1 iAIThread2HWThread=4 iAIThread1HWThread=3 bUseMovementBlockedPackage=0 bDisableAllGore=0 bTaskletCellTransformsUpdate=1 bTaskletActorHavokSync=1 bShowCheckMemoryOutput=0 fDegradeTexturesDistance=2500.0000 fUpgradeTexturesDistance=1500.0000 bUseMyGamesDirectory=1 bCRTMemoryChecks=0 bAlwaysActive=0 bFadeInScreenShot=0 bRenderLocalMapContinually=0 bLoadFaceGenHeadEGTFiles=1 uiEGTClampSize=30 bUseMultibounds=1 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 bUseOptimizedTextureLoading=1 bQueueWarnings=0 bShowLoadingAreaMessage=0 iNumHWThreads=2 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=1 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5.0000 fFarDistance=1000.0000 iDebugTextLeftRightOffset=80 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0000 fLightLODRange=500.0000 fLightLODMinStartFade=200.0000 fLightLODMaxStartFade=3500.0000 fShadowLODDefaultStartFade=200.0000 fShadowLODRange=200.0000 fShadowLODMinStartFade=100.0000 fShadowLODMaxStartFade=1000.0000 fSpecularLODDefaultStartFade=500.0000 fSpecularLODRange=300.0000 fSpecularLODMinStartFade=200.0000 fSpecularLODMaxStartFade=2000.0000 fGamma=1.0000 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=2 iActorShadowCountExt=2 fPipboy1stPersonFOV=47.0000 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=8 fLandLOFadeSeconds=15.0000 bDoTestHDR=0 bDo30VFog=1 fDefaultWorldFOV=75.0000 fScopeScissorAmount=0.3000 bUseSunbeams=0 SDebugText=VATS bUseFakeFullScreenMotionBlur=0 bUseResolvableDepth=1 fLODNoiseMipBias=0.0000 bMTRendering=0 fSkinnedDecalLOD2=800.0000 fSkinnedDecalLOD1=500.0000 fSkinnedDecalLOD0=300.0000 fDecalLOD0=800.0000 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 iLanguage=0 fForegroundMouseAccelBase=0.2000 fForegroundMouseAccelTop=50.0000 fForegroundMouseBase=0.2000 fForegroundMouseMult=4.0000 bUse Joystick=1 fPlayerCharacterTurnMult=0.0200 iXenonVertLookAccel=2 iXenonHorizLookAccel=2 fXenonMinLookSpeed=0.0500 fForwardBias=1.7000 fJoystickLookLRMult=0.0200 fJoystickLookUDMult=0.0200 fJoystickMoveLRMult=1.0000 fJoystickMoveFBMult=1.0000 iJoystickLookLeftRight=3 iJoystickLookUpDown=6 iJoystickMoveLeftRight=1 iJoystickMoveFrontBack=2 fMaxAnalogRunSpeed=1.0000 fMinAnalogRunSpeed=0.7000 fMaxAnalogWalkSpeed=1.8000 fMinAnalogWalkSpeed=0.1000 fAnalogRunZonePercent=0.8000 fAnalogMaxRunZonePercent=0.9500 fUFOCamSpeedMult=1.0000 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuStickSpeedMaxMod=5.0000 fXenonMenuDpadRepeatSpeed=25.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=20000 fXenonMenuMouseXYMult=0.0003 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=1 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bForceLowDetailReflections=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 iWaterNoiseResolution=128 fRefractionWaterPlaneBias=3.0000 SSurfaceTexture=water bUseBulletWaterDisplacements=1 fInteriorWaterReflectionThreshold=10.0000 fExteriorWaterReflectionThreshold=300.0000 uMaxInteriorWaterReflections=4 uMaxExteriorWaterReflections=2 fWaterGroupHeightRange=10.0000 fWadingWaterTextureRes=512.0000 fWadingWaterQuadSize=2048.0000 bForceHighDetailLandReflections=0 bUsePerWorldSpaceWaterNoise=1 bUseWater=1 fAlpha=1.0000 [Audio] fASFadeInTime=3.0000 fASFadeOutTime=10.0000 fRegionLoopFadeInTime=5.0000 fRegionLoopFadeOutTime=5.0000 fAudioDebugDelay=0.0000 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 ; cache sizes in kilobytes iAudioCacheSize=2048 iMaxSizeForCachedSound=256 bUseAudioDebugInformation=1 fAudioDebugDelay=0.0000 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.3000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.7500 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fMinSoundVel=90.0000 fDialogMinDistance=125.0000 fDialogMaxDistance=1800.0000 fMainMenuMusicVolume=0.6000 fDBVoiceAttenuationIn2D=2.0000 fCollisionSoundHeavyThreshold=60.0000 fDialogueFadeDecibels=6.0000 fDialogueFadeSecondsIn=2.0000 fDialogueFadeSecondsOut=1.0000 fDialogueHeadPitchExaggeration=2.0000 fDialogueHeadRollExaggeration=2.0000 fDialogueHeadYawExaggeration=2.0000 fHardLandingDamageThreshold=500.0000 fWoodMediumMassMin=7.0000 fWoodLargeMassMin=15.0000 fStoneMediumMassMin=5.0000 fStoneLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 fEarthLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fSkinLargeMassMin=30.0000 fMetalMediumMassMin=8.0000 fMetalLargeMassMin=25.0000 fRadioDialogMute=0.5000 fFilterDistortionGain=-7.5000 fFilterPEQGain=-15.0000 fFilterdBAttenuation=11.5000 iVoiceDecodeBufferSize=32768 iMaxFX=128 iAudioHWThread=2 iAttenuationDialogMenuMute=3000 iAttenuationEffectiveSilence=9000 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fCreatureRadioMax=2000.0000 fCreatureRadioMin=200.0000 fRadioStaticAtOuterRadiusPct=0.1000 iRadioStationTimeout=1000 iMusicSynchOverride=0 iMusicTransitionInMS=1000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 fRotationSpeedIncrease=0.4363 fCreatureCombatTurnSpeedScale=1.2500 fCreatureTurnSpeedScale=1.2500 fAICombatTurnSpeedScale=2.5000 fAITurnSpeedScale=1.5000 fAvoidanceAvoidAllRadius=100.0000 fRepathingWaitDistance=20.0000 fRunningWiderConeAngle=30.0000 fAvoidanceWiderConeAngle=60.0000 fAvoidanceConeAngle=45.0000 fAvoidanceDetectionTime=0.5000 fAvoidanceTimeCheck=0.7500 fAvoidanceIgnoreMinTime=2.5000 fAvoidanceIgnoreTime=5.0000 fAvoidanceMinWaitTime=0.2500 fAvoidanceDefaultWaitTime=5.0000 bUseFartherCheckForAvoidance=0 bUseActorAvoidance=1 bDrawPathBounds=0 bUseAlternateSmoothingForPrime=1 bUseRayCasts=1 bUseOldPathSmoothing=0 bRebuildPathIfSmootherFailed=1 bCreateDebugInfo=0 bUsePathSmoothing=1 bUseStraightLineCheckFirst=1 bCutDoors=1 fObstacleUpdateDeltaWhenUnknown=5.0000 fObstacleUpdateDeltaWhenMoving=1.0000 fPOVSmootherAvoidNodeCost=7.0000 bSelectedPathDrawAvoidNodes=0 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 SDefaultTexAtlas=Interface\InterfaceShared.tai fAvoidanceAvoidNodeCost=2.0000 iLowProcessingMilliseconds=2 fPC360ControllerMouseYMult=-1600.0000 fPC360ControllerMouseXMult=1600.0000 iConcentricLengthMaxVeryHard=200 iConcentricLengthMaxHard=200 iConcentricLengthMaxAverage=200 iConcentricLengthMaxEasy=200 iConcentricLengthMaxVeryEasy=200 iConcentricLengthMinVeryHard=200 iConcentricLengthMinHard=200 iConcentricLengthMinAverage=200 iConcentricLengthMinEasy=200 iConcentricLengthMinVeryEasy=200 iSweetSpotLengthMaxVeryHard=25 iSweetSpotLengthMaxHard=50 iSweetSpotLengthMaxAverage=100 iSweetSpotLengthMaxEasy=200 iSweetSpotLengthMaxVeryEasy=400 iSweetSpotLengthMinVeryHard=25 iSweetSpotLengthMinHard=50 iSweetSpotLengthMinAverage=100 iSweetSpotLengthMinEasy=200 iSweetSpotLengthMinVeryEasy=400 bPrimitivesOn=0 bUseWaterHDR=1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0160 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=1 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 fCharControllerWarpDistSqr=6000000.0000 bWONameSync=1 iNumThreads=1 iMinNumSubSteps=8 fTimePerSubStep=0.0080 fCameraCasterPlayerSize=1.0000 bAutoWaterUsesHavokShapes=0 fCameraCasterFadeSittingRadius=45.0000 fMaxPickTimeDebugVATS=0.6000 fMaxPickTimeDebug=0.0600 fMaxPickTimeVATS=0.0300 fMaxPickTime=0.0030 [RagdollAnim] bRagdollFeedback=1 fCameraDist=1000.0000 fHierarchyGain=0.1700 fVelocityDamping=0.0000 fAccelerationGain=1.0000 fVelocityGain=0.6000 fPositionGain=0.0500 fPositionMaxLinearVelocity=14.0000 fPositionMaxAngularVelocity=18.0000 fSnapGain=0.1000 fSnapMaxLinearVelocity=3.0000 fSnapMaxAngularVelocity=0.3000 fSnapMaxLinearDistance=0.3000 fSnapMaxAngularDistance=1.0000 fDetectionUpdateTimeSec=5.0000 fImpulseLimit=1500.0000 fDesiredVel=15.0000 bPoseMatching=1 bLookIK=1 bGrabIK=1 bFootIK=1 bRagdollAnim=1 [FootIK] fOnOffGain=0.5000 fGroundAscendingGain=0.4000 fGroundDescendingGain=0.4000 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.7500 fPelvisOffsetDamping=0.2000 fVertErrorGain=0.5000 fOriginalGroundHeightMS=-0.1100 fAnkleOffset=0.2000 fRagdollFeedback=0.7000 bRigidBodyController=1 fMaxFootCastMilliSec=0.6000 fMaxStepVertError=3.5000 fControllerTetherLen=6.0000 iNumFramesFootEaseOut=30 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 fEaseAngleShutOff=0.5000 fAngleMaxEase=1.0000 fAngleMax=3.5000 fMinTrackingDist=12.0000 fMaxTrackingDist=1500.0000 [interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5000 fRSMFaceSliderDefaultMax=3.5000 fPopUpBackgroundOpacity=0.8700 fMenuBackgroundOpacity=0.7600 bHideUnavailablePerks=0 fDlgLookMult=2.0000 fDlgLookAdj=-5.0000 fDlgHeadingDegStop=0.2000 fDlgHeadingDegStart=13.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=13.0000 fDlgFocus=3.2000 fRSMStartingZoom=0.7000 fHUDShakeMult=10.0000 [Loading] sWelcomeScreen1=loading_screen01 sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen_legal sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=5.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=80 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 iConsoleLineSpacing=35 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 STrackProgressPath=\\vault2\Fallout\LevelData\ bTrackProgress=0 iActorsDismemberedPerFrame=2 bInstantLevelUp=0 [Fonts] sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bCloneModelsInBackground=0 iPostProcessTaskWarningMilliseconds=20 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=3 fLODFadeOutMultObjects=5 fLODFadeOutMultActors=6 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0000 fDistanceMultiplier=1.0000 fLODBoundRadiusMult=10.0000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fFadeInTime=1.2000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=80 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassDefaultStartFadeDistance=3500.0000 fGrassFadeRange=1000.0000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Fallout - Misc.bsa SMasterVoicesArchiveFileName1=Fallout - Voices.bsa SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa SMasterSoundsArchiveFileName=Fallout - Sound.bsa SMasterTexturesArchiveFileName1=Fallout - Textures.bsa SMasterMeshesArchiveFileName=Fallout - Meshes.bsa SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 bFileControllerOnRoot=1 bFileUnusedObject=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5000 fBlurIntensityPipboy=0.2500 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 fLightEffectLightFadeDuration=500.0000 fLightEffectFadeDuration=800.0000 fScrollKnobRate=0.0015 fScrollKnobIncrement=-0.1000 fTabKnobMaxPosition=1.5000 fTabKnobMinPosition=-0.5000 fTabKnobMoveRate=0.0075 fScanlineFrequencyPipboy=100.0000 [interfaceFX] fDefaultBurstDuration=200.0000 fDefaultBurstIntensity=2.0000 fMiniBurstDuration=200.0000 fMiniBurstIntensity=1.5000 ;pulse effect fPulseBrightenIntensity=0.2500 fPulseRadiusIntensity=0.5000 fPulseRate=0.0006 ;pipboy menu transitions fVertHoldChance=0.0800 fShudderChance=0.2000 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6000 fScreenLightRadius=6.0000 SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds iDistortMaxInterval=4500 fDistortDuration=500.0000 fDistortHorizontalScale=1.0000 fDistortVerticalScale=5.0000 fDefaultScanlineFrequency=100.0000 fDefaultBlurIntensity=0.2000 fDefaultBlurRadius=0.3000 fScreenLightVertHoldRate=0.0500 fScreenLightPulseModifier=1.0000 fScreenLightBurstModifier=0.2500 fDefaultShudderFrequency=0.0500 fDefaultShudderIntensity=0.0500 fDefaultShudderDuration=250.0000 fDefaultVertHoldSpeed=5.5000 fDefaultVertHoldDuration=500.0000 fBlurIntensityMenus=1.5000 fScanlineFrequencyMenus=0.0000 fHUDShudderDefaultIntensity=0.1000 fHUDShudderDefaultDuration=500.0000 fHUDShudderDefaultFrequencyY=0.0300 fHUDShudderDefaultFrequencyX=0.0500 bUseOptimizedMenuRendering=0 bEnableMenuRenderDebugMode=0 fMenuPackerBufferOverflowZone=15.0000 fMenuPackerBufferSize=20.0000 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.1500 fRenderedTerminalZoom=36.0000 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.0000 fRenderedTerminalHPos=0.0000 fRenderedTerminalVPos=0.3800 fScreenLightBaseIntensity=1.2000 fScreenLightRadius=80.0000 fScreenLightColorR=0.6800 fScreenLightColorG=0.7400 fScreenLightColorB=0.6200 fRaceSexMenuHPos=0.0000 fRaceSexMenuVPos=-0.6000 fRaceSexMenuZoom=70.0000 fRaceSexMenuScale=0.5000 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 bSkinnedDecals=1 bDecals=1 bDecalMultithreaded=0 bDebugDecals=0 uMaxSkinDecalPerActor=3 uMaxSkinDecals=24 [TerrainManager] fSplitDistanceMult=0.75 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0000 fLowBlockLoadDistanceLow=25000.0000 fHighBlockLoadDistanceLow=50000.0000 fDefaultTreeLoadDistance=25000.0000 fLowTreeLoadDistance=10000.0000 fHighTreeLoadDistance=40000.0000 bKeepLowDetailTerrain=1 uTerrainTextureFadeTime=1000 fDetailTextureScale=3.0000 fMorphEndDistanceMult=0.6500 fMorphStartDistanceMult=0.7000 bUseDistantTrees=1 uDistantTreeBlockCacheSizePerCell=1 [VATS] fVATSLightLevelMin=20.0000 fVATSLightLevelMax=65.0000 fVATSLightAngle=0.0000 fVATSLightDistance=100.0000 fVATSLightElevation=100.0000 fVatsLightColorR=0.3500 fVatsLightColorG=0.3500 fVatsLightColorB=0.3500 bVATSSmartCameraCheckDebug=0 SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds fVATSColorB=0.6270 fVATSColorG=0.8230 fVATSColorR=0.2560 fVATSTargetPulseRate=0.0050 fPulseRate=0.0005 fPulseRadius=0.0500 fPulseIntensity=0.3000 fBurstIntensity=5.0000 fBurstDuration=200.0000 fScanModeScanlineFrequency=150.0000 fScanModeVerticalScale=2.0000 fScanModeDuration=250.0000 iDistortMaxInterval=4500 fDistortDuration=500.0000 fDistortHorizontalScale=1.0000 fDistortVerticalScale=5.0000 fBlurIntensity=0.5000 fBlurRadius=4.0000 fScanlineFrequency=125.0000 [screenSplatter] bScreenSplatterEnabled=1 bBloodSplatterEnabled=1 [Online] bXenonLoadDownloadedContent=1 uXenonPresenceUpdateInterval=600000 [imagespace] bDoMotionBlur=1 fRenderDepthMaxDepth=10000.0000 bDoRadialBlur=1 [RagdollFeedback] uiFeedbackTimeout=1500 [GrabIK] fDriveGain=0.2500 [Combat] bVATSProjectileDebug=0 fProjectileDebugDuration=5.0000 bProjectileDebug=0 fDebugCombatProjectileLOSTime=5.0000 bDebugCombatProjectileLOS=0 fDebugCombatTextSize=0.5000 bDebugCombatTextColorDark=0 bDebugCombatThreats=0 bDebugCombatTargets=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfNPCTargetCount=4 iMaxHiPerfPCTargetCount=4 bDebugCombatDetectionEvents=0 bDisableCombatGroupStrategies=1 bEncounterZoneTargetRestrict=1 bDebugCombatSearch=0 bDebugCombatGroupClusters=0 bDebugCombatGroups2=0 bDebugCombatGroups=0 bDisableCombatDialogue=0 bDebugCombatCoverSearch2=0 bDebugCombatCoverSearchText=0 bDebugCombatCoverSearch=0 bDebugCombatCoverReservationsText=0 bDebugCombatCoverReservations=0 bDebugCombatUnreachableLocations=0 bDebugCombatArea=0 bDebugCombatGuardRadius=0 bDebugCombatAttackerText=0 fIronSightsZoomDefault=50.0000 bIronSightsZoomEnable=1 fAimChaseLookingMult=3.0000 fAimDownDegrees=90.0000 fAimUpDegrees=90.0000 bDisableNPCAttacks=0 bPlayHitLocationIdles=1 bPlayStaggers=1 iMaxHiPerfCombatCount=4 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 bDismemberOneLimb=0 bVatsAlwaysHit=0 bForceNPCsUseAmmo=0 bAimSights=0 bLaserSights=0 [Pathing] fINIDetectDoorsForPathingTime=0.5000 fFindClosestEdgesRadius=512.0000 [HeadTracking] fUpdateDelayNewTargetSecondsMax=10.0000 fUpdateDelayNewTargetSecondsMin=6.0000 fUpdateDelaySecondsMax=1.5000 fUpdateDelaySecondsMin=1.0000 iUpdateActorsPerFrame=1 bDisableHeadTracking=0 [saveGame] bDisplayMissingContentDialogue=1 bCopySaveGameToHostOrMemStick=0 bOutputSaveGameScreenshot=0 bAllowProfileTransfer=0 iSaveGameBackupCount=1 SSaveGameSafeMarkerID=32D4 bAllowScriptedForceSave=1 bAllowScriptedAutosave=1 bUseSaveGameHistory=0 [RenderedMenus] fRaceSexMenuDistortDuration=50.0000 [surgery3D] fSurgeryPlayerDefaultScale=0.0900 fSurgeryPlayerDefaultVPos=-9.9000 fSurgeryPlayerDefaultHPos=2.7500 fSurgeryPlayerZoom=30.0000 fSurgerySkinVPos=0.0000 fSurgerySkinHPos=-4.0000 fSurgerySkinZoom=-75.0000 fSurgerySkinScale=0.0500 [Hacking] fHackingMinSkillVeryHard=100.0000 fHackingMinSkillHard=75.0000 fHackingMinSkillAverage=50.0000 fHackingMinSkillEasy=25.0000 fHackingMinSkillVeryEasy=0.0000 [NavMeshGeneration] bGlobalNavMeshCheck=0 [budgetCaps] bIncludeWaterInMNumberCalculations=1 uActorMemoryBudgetCap=10485760 uCityLODBudgetAdjustment=5242880 uWastelandLODBudgetAdjustment=20971520 uLoadedAreaNonActorMemoryBudgetCap=185597952 fMaxMsUsagePerFrame=28.0000 fMsHavokTriCount=0.0010 fMsDecalCount=0.0010 fMsLightCount=0.0100 fMsLightExcessGeometry=0.0100 fMsWaterCount=0.1000 fMsTriangleCount=0.0001 fMsGeometryCount=0.0100 fMsEmittersCount=0.0100 fMsParticlesCount=0.0010 fMsAnimatedObjectsCount=0.0500 fMsActiveRefCount=0.0500 fMsActorRefCount=0.2450 fMsRefCount=0.0210 uHavokTriCountInterior=5000 uDecalCountInterior=500 uLightExcessGeometryInterior=5 uLightCountInterior=10 uWaterMemoryInterior=10485760 uTextureMemoryInterior=104857600 uGeometryMemoryInterior=10485760 uWaterCountInterior=10 uTriangleCountInterior=100000 uGeometryCountInterior=1000 uEmittersCountInterior=50 uParticlesCountInterior=5000 uAnimatedObjectsCountInterior=50 uActiveRefCountInterior=100 uActorRefCountInterior=20 uRefCountInterior=1000 uHavokTriCount=5000 uDecalCount=500 uLightExcessGeometry=100 uLightCount=10 uWaterMemory=5242880 uTextureMemory=20971520 uGeometryMemory=5242880 uWaterCount=10 uTriangleCount=100000 uGeometryCount=1000 uEmittersCount=50 uParticlesCount=5000 uAnimatedObjectsCount=50 uActiveRefCount=100 uActorRefCount=20 uRefCount=700 [AnimationWarning] bPriorityWarning=0 bClampWarning=0 [LANGUAGE] SDPad=No Default string. Must be loaded from INIFile SThumbstick=No Default string. Must be loaded from INIFile SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile SSysUtil_DiscEject=No Default string. Must be loaded from INIFile SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile SSysUtil_Retry=No Default string. Must be loaded from INIFile SFailureMessage=No Default string. Must be loaded from INIFile [Display]sD3DDevice="ATI Radeon HD 4800 Series "iMaxDecalsPerFrame=10iTexMipMapSkip=0iWaterMultisamples=2bTransparencyMultisampling=0fSpecularLODStartFade=2000.0000fShadowLODStartFade=1000.0000fLightLODStartFade=3500.0000bDrawShadows=1iActorShadowCountInt=6iActorShadowCountExt=6iShadowFilter=2iShadowMapResolution=1024iAdapter=0iSize W=1680iSize H=1050iMultiSample=2iMaxAnisotropy=15iPresentInterval=1bFull Screen=1fDecalLOD2=1500.0000fDecalLOD1=1000.0000iTexMipMapMinimum=0iShadowMode=3iMaxSkinDecalsPerFrame=3iScreenShotIndex=32fGamma=0.9200[Grass]b30GrassVS=0fGrassStartFadeDistance=7000.0000[imagespace]iRadialBlurLevel=2bDoDepthOfField=1[Water]bUseWaterRefractions=1bUseWaterReflections=1bForceHighDetailReflections=1bAutoWaterSilhouetteReflections=0bUseWaterDepth=1bUseWaterDisplacements=1iWaterReflectWidth=512iWaterReflectHeight=512bUseWaterReflectionBlur=1iWaterBlurAmount=2[TerrainManager]fTreeLoadDistance=40000.0000fBlockLoadDistanceLow=50000.0000fSplitDistanceMult=1.5000fBlockLoadDistance=125000.0000[LOD]fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Launcher]bShowAllResolutions=1uLastAspectRatio=4[Decals]uMaxDecals=100[Controls]Forward=0011FF13Back=001FFF14Slide Left=001EFF17Slide Right=0020FF16Use=00FF0011Activate=0012FF0ABlock=00380110Ready Item=0013FF0CCrouch/Sneak=001DFF08Run=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0039FF0DToggle POV=0021020FMenu Mode=000FFF0BRest=0014FF07Vats=004C040EHotkey1=0002FFFFHotkey2=0003FFFFHotkey3=0004FFFFHotkey4=0005FFFFHotkey5=0006FFFFHotkey6=0007FFFFHotkey7=0008FFFFHotkey8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=00510309fXenonVertLookSpeed=1200.0000fXenonHorizLookSpeed=1500.0000bGamePadRumble=1bInvertYValues=0fMouseSensitivity=0.0020[Audio]fDefaultRadioVolume=0.7200fDefaultMusicVolume=0.2400fDefaultEffectsVolume=0.4400fDefaultVoiceVolume=0.0000fDefaultFootVolume=0.5000fDefaultMasterVolume=1.0000[GamePlay]bShowQuestMarkers=1iDifficulty=2bDisableDynamicCrosshair=0bSaveOnInteriorExteriorSwitch=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1bCrossHair=1bGeneralSubtitles=1bDialogueSubtitles=1[interface]bHelpEnabled=1fHudOpacity=1.0000uPipboyColor=452952319uHUDColor=452952319bDisable360Controller=0 Link to comment Share on other sites More sharing options...
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