andregalastri Posted October 1, 2021 Share Posted October 1, 2021 Hello guys! Is there a way to make a mesh not be affected by the ambient lightning (the day/night lightning to be more specific) but keep it to be affected by other light sources?I'm trying to find a way to do that using Nifskope and/or CSE, but it so hard to find information about this... Thanks! Link to comment Share on other sites More sharing options...
glowplug Posted October 2, 2021 Share Posted October 2, 2021 If you look at the first caves in my Harodich mod - the nif materials, diffuse textures, normal textures and lighting. Inside the walls are blue with metallic patches just after the caves they are mat brown - same textures but different material. While lighting is critical, none of the other nifs/textures respond in the same way - why is this so? That is just one example of a myriad of things that can be achieved but it can be a lot of loading in and out of game to try and get what we want - often then very limited. Without being able to write shaders, I find it both frustrating and challenging. There aren't any tutorials I know of that cover this in a linear or point form - I will try do this. In the meantime, if you message me some images of what you wish to achieve I will try to help. Link to comment Share on other sites More sharing options...
Recommended Posts