lordbevan1 Posted October 2, 2021 Share Posted October 2, 2021 I don't even know if this is possible, but I'm trying to make a mod that adds a weapon that deals extra damage to animals and/or mutated animals, as well as one that sets abominations on fire, and I can't figure out how to do this Link to comment Share on other sites More sharing options...
Sweet6Shooter Posted October 2, 2021 Share Posted October 2, 2021 So for the first one, you can make and attach an object effect that uses the DamageHealth base effect. Make sure you set the type to touch, and the actor value to health, then for your conditions, use GetIsCreatureType equal to 1, and set it to abomination for creature type. You can also set it to whatever other creature type you like. I'm pretty sure for the latter you could use the flamer base effects, like FlamerBurnMagicEffect or the like, with the same conditions. I'm not sure which one you'll want to use, so noodle around with the different flamer base effects until you find something you like. Link to comment Share on other sites More sharing options...
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