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How to make a single gun do extra damage when you're shooting a specific enemy type?


lordbevan1

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So for the first one, you can make and attach an object effect that uses the DamageHealth base effect. Make sure you set the type to touch, and the actor value to health, then for your conditions, use GetIsCreatureType equal to 1, and set it to abomination for creature type. You can also set it to whatever other creature type you like.

I'm pretty sure for the latter you could use the flamer base effects, like FlamerBurnMagicEffect or the like, with the same conditions. I'm not sure which one you'll want to use, so noodle around with the different flamer base effects until you find something you like.

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