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How to replace dogmeat textures in Equippable DogMeat Skins


Jesha

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Hello im not a modder at all, but there are so many dogmeat replacer skins that I would like to be able to use, and I love the process that "Equipable Dogmeat skins" uses, I checked out the esp in fo4edit and noticed the only issue I see, is that the skins that are set up in the mod, are sperated in to 8 body texture and 6 body materials parts. The skins i downloaded only have one combined body file.

 

How would I make the esp file use the one combined body file.

 

Sorry if my explanation is confusing. All I want to do is to make standalone dog mods created from dogmeat to look like the skins ive picked out. (Rusty , Midnight, Comet, Borderlands Skag, Black Dog(Hellhound), Nightstalker and Banshee.) If possible Rex (more complex in body files) , Albino Mongrel and Mutated Black Wolf (only came as ESP).

 

Any help creating or direction on how to do it myself, would be greatly appreciated.

 

JeshaThei

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You should be able to replace the material files instead of the texture files, which will be far easier.

 

(you'll need the textuers for the nightstalker skin to be correctly in the game's directory, then simply replace one of the material files from 'equipable dogmeat skins' with the material file for the Nightstalker skin - renaming it to match the original 'equipable dogmeat skin' material file)

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