Nikodemsky Posted August 1, 2013 Share Posted August 1, 2013 So lately i have little "crash" problem with F3 and mods - i figured out it might be related to mod load order, so i need little help with it, additional info:- FFDSHOW is disabled for F3- autosave is enabled(i seen somewhere, that it might cause troubles, but not quite sure)- i've added Fallout 3 do Creative Alchemy(it fixed radio stuttering problem)- fix for multicore processors is implemented(unnoficial patch did it)- I'm using FOSE and FOMM- i'm not using FOIP for FWE and MMM(it's not updated for MMM 6.2 and i was afraid, that it might cause even bigger problems)- yes, i did read readme files from mods and Mod installation FAQ,- still had problems after trying BOS load order, i've read few guides about load order, but it's a bit confusing - BOS have it's own load order, FWE readme says a bit different and Arwens load order(from tutorial) is completely different I would really appreciate help in this matter - crashes are not "often", sometimes i had those after 20 minutes and sometimes after 3h of play(and in different situations/behaviours). Please tell me what i can rearrange and eventually add/remove. Load list: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] AWorldOfPainFO3.esm[X] Alton, IL.esm[X] Vault 101 Revisited.esm[X] TheInstitute.esm[X] UCO-UrbanCombatOverhaul.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] DarNifiedUIF3.esp[X] AltonAddon.esp[X] UCO-The Mall.esp[X] UCO-FOBs.esp[X] Overpass1.7.esp[X] Radio Active.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] Blackened FWE + MMM.esp[X] RH_FWE_Bridge.esp[X] RH_WMK_Bridge.esp[X] UCOHotfix1.esp Link to comment Share on other sites More sharing options...
TimeShadow Posted August 1, 2013 Share Posted August 1, 2013 (edited) I have also used at times over 100 mods and load order can be a pain. There are a few things that you can try. If you don't have FO3Edit, get it and the manual. It has many useful tools: You can check to see if there are any conflicts and correct it. (This can be a very long and tedious process) You can create a MergedPatch, which should help. There is also FO3plugin. And as a last resort you can do a MasterUpdate, which should be avoided if possible, but I almost always need to use it. This is not all that it can do, it is a great tool and essential in my opinion.Sorry I can't do more but this should help some. Good luck, ~TS Edited August 1, 2013 by TimeShadow Link to comment Share on other sites More sharing options...
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