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Need little help with mod load order


Nikodemsky

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So lately i have little "crash" problem with F3 and mods - i figured out it might be related to mod load order, so i need little help with it,

 

additional info:

- FFDSHOW is disabled for F3

- autosave is enabled(i seen somewhere, that it might cause troubles, but not quite sure)

- i've added Fallout 3 do Creative Alchemy(it fixed radio stuttering problem)

- fix for multicore processors is implemented(unnoficial patch did it)

- I'm using FOSE and FOMM

- i'm not using FOIP for FWE and MMM(it's not updated for MMM 6.2 and i was afraid, that it might cause even bigger problems)

- yes, i did read readme files from mods and Mod installation FAQ,

- still had problems after trying BOS load order,

 

i've read few guides about load order, but it's a bit confusing - BOS have it's own load order, FWE readme says a bit different and Arwens load order(from tutorial) is completely different

 

I would really appreciate help in this matter - crashes are not "often", sometimes i had those after 20 minutes and sometimes after 3h of play(and in different situations/behaviours).

 

Please tell me what i can rearrange and eventually add/remove.

 

Load list:

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] AWorldOfPainFO3.esm
[X] Alton, IL.esm
[X] Vault 101 Revisited.esm
[X] TheInstitute.esm
[X] UCO-UrbanCombatOverhaul.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] RH_IRONSIGHTS.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] DarNifiedUIF3.esp
[X] AltonAddon.esp
[X] UCO-The Mall.esp
[X] UCO-FOBs.esp
[X] Overpass1.7.esp
[X] Radio Active.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FO3 Wanderers Edition - Optional VATS Realtime.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] WMKAA12Shotgun.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Vanilla_NewWeapons.esp
[X] Blackened FWE + MMM.esp
[X] RH_FWE_Bridge.esp
[X] RH_WMK_Bridge.esp
[X] UCOHotfix1.esp
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I have also used at times over 100 mods and load order can be a pain. There are a few things that you can try.

If you don't have FO3Edit, get it and the manual.

It has many useful tools:

You can check to see if there are any conflicts and correct it.

(This can be a very long and tedious process)

You can create a MergedPatch, which should help.

There is also FO3plugin.

And as a last resort you can do a MasterUpdate, which should be avoided if possible, but I almost always need to use it.

 

This is not all that it can do, it is a great tool and essential in my opinion.

Sorry I can't do more but this should help some.

 

Good luck,

 

~TS

Edited by TimeShadow
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