jonesjoshuar Posted February 28, 2009 Share Posted February 28, 2009 Okay, my glimmering house mod i accidently saved with another esm file once. armamentarium to be exact. I used nothing from this mod and of course the dependency remains. I was advised, thank god, about tes4edit. Just to add stay off my paranoia, all i have to do is alter the header file where it say mastfile name armamentarium.esm. Just delete it and leave it blank right? Doing so will not kill my esp file right? Second question can i then just upload the .esp file without the resources as a patch? Link to comment Share on other sites More sharing options...
Sin911 Posted February 28, 2009 Share Posted February 28, 2009 I haven't used tes4edit in awhile, so I can't be of much help on that. However, I just wanted to say, before you do anything make a copy of your esp and put it somewhere it won't be deleted. Then you won't have to worry about if you accidentally kill your esp file :) Link to comment Share on other sites More sharing options...
jonesjoshuar Posted February 28, 2009 Author Share Posted February 28, 2009 I haven't used tes4edit in awhile, so I can't be of much help on that. However, I just wanted to say, before you do anything make a copy of your esp and put it somewhere it won't be deleted. Then you won't have to worry about if you accidentally kill your esp file :)thought of that....done it already. Thanks though. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted February 28, 2009 Author Share Posted February 28, 2009 glad i backed it up...I cannot just delete what i had to do is just use oblivion.esm. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 28, 2009 Share Posted February 28, 2009 It's easier to change master lists with TES4Gecko. Tes4Edit is designed for more extreme alterations of game files. Link to comment Share on other sites More sharing options...
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