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Calculating detection value


IntenseMute

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I'm currently working on a mod that requires me to know the formula on how the game calculates detection (Due to workarounds involving bugs with detection).

Apparently this GECK Wiki page is all we know about this calculation, which is very much incomplete.

Below is what I tested to be the actual calculation and I even made a mod displaying the predicted detection value compared to the actual value provided by the JIP function "GetDetectionValue".

 

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The game uses many environmental variables and conditions to determine detection.

If you wanted to predict the outcome of a detection event that will happen in the future, you would have to answer each question listed below:

 

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The game also uses many game setting variables to determine detection:

 

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NOTE: When it comes to calculating sound detection, the value might seem to be off by a lot but that is only because the game has the sounds persisting in the calculations for a lot longer than I am able to detect. For example, you shoot your gun and that gun shot will persist in my calculation for about 2 seconds while it will persist in the actual game calculation for about 5 seconds, thus creating 3 seconds of what looks to be a false calculation.

 

NOTE: I seemed to have forgotten about the silent running perk so keep that in mind.

Edited by IntenseMute
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