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Fallout 3 Scripting


TimeShadow

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I am having a problem with a script, which I know very little about.

This is a short script and I am getting the

ERROR MESSAGE " Unknown variable '00BMHBookContainer01REF.Acitivate' ".

I am trying to create a script that will open a container through a switch (activator) and run a second script (attached to the container) which will activate static versions of the Skill Books I have for display.

 

Here is the script:

 

scn BMHBookDisplaySCRIPT
Begin OnActivate
If IsActionREF Player == 1
00BMHBookContainer01REF.Activate Player 1
endif
End

 

Did some corrections on this but still getting the same Error Message!

 

Once again:

This script will only open the container and give access, once opened if books are added to the container it will activate the static books (second script).

 

Any help is very welcome.

Thank you.

~TS

Edited by TimeShadow
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check it with an online no-download script checker. I always use those, and they help me a lot. I can't point you to one as I don't have one bookmarked, but do a little Googling and you'll find one. Just Google 'Fallout GECK script checker no download' EDIT: Here you go! http://www.cipscis.com/fallout/utilities/validator.aspx

Edited by countofanvil
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Yes, thank you but I have already, but I can't figure out how to use it. In fact I have read his beginning scripting page and it does not help.

I wish there was some sort of comprehensive manual that I could get. Even Bethesda's online guide is limited.

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00BMHBookContainer01REF.Acitivate

 

Three things, do not start your editorids with numerals because occasionally the game engine will mistake them for formids, your form must exist before you can reference and save it in a script, and "Activate" is misspelled.

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