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Why the lack of large armies?


conerin136

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hmm...

 

what about those animation/lowpoly models of people in the arena? the crowd? maybe it would be possible to make a land scape with a new animation of them fighting each other (like two armies) in the distance when you are acctualy fightnig along 4-5 npc vs 4-5 enemies and both sides keep respawnig and joning the battle untill some goal is reached. (like in the new LOTR: conquest - i played it just for a second and i could be wrong).

 

please don't kill me if this is stupid :D

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unless its a large battle and their off in the distance

 

that's what i mean. The mesh would have to be tweaked anyway. I am searching for the right nifs right now...if contiued this thread should be moved in the mod section mybe

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excuse me, but that makes no sense.

Yes it does. :)

I'll show you what I mean.

We have a small battle just like it is normally. Around the battle, we place four big screens with animated textures, so it looks like people are fighting on the screen. Kinda like a TV right?

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlewith4screens.jpg

 

The textures would be people fighting right? So, we record a in game fight with FRAPS, convert the .avi file to images in RAD Video Tools, and make a animated texture out of it. And of course, we would need to remove the background from the recorded fights.

 

Kinda like this, but we would need a more detailed texture! :P

This is only something I made to explain what I mean.

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlescreens.jpg

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excuse me, but that makes no sense.

Yes it does. :)

I'll show you what I mean.

We have a small battle just like it is normally. Around the battle, we place four big screens with animated textures, so it looks like people are fighting on the screen. Kinda like a TV right?

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlewith4screens.jpg

 

The textures would be people fighting right? So, we record a in game fight with FRAPS, convert the .avi file to images in RAD Video Tools, and make a animated texture out of it. And of course, we would need to remove the background from the recorded fights.

 

Kinda like this, but we would need a more detailed texture! :P

This is only something I made to explain what I mean.

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlescreens.jpg

hey!!! that stick figure on the right looks like me. While a battle in the distance or one up close with a few added around it may/may not be someones cup of tea,there are plenty of games out there that do that.Why take a great game and then load it down with something that really has no place in this type of game other than the batlle for Bruma and the final conflict.

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excuse me, but that makes no sense.

Yes it does. :)

I'll show you what I mean.

We have a small battle just like it is normally. Around the battle, we place four big screens with animated textures, so it looks like people are fighting on the screen. Kinda like a TV right?

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlewith4screens.jpg

 

The textures would be people fighting right? So, we record a in game fight with FRAPS, convert the .avi file to images in RAD Video Tools, and make a animated texture out of it. And of course, we would need to remove the background from the recorded fights.

 

Kinda like this, but we would need a more detailed texture! :P

This is only something I made to explain what I mean.

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/battlescreens.jpg

i totally get it now, thank you

good idea

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