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Texture Set Question


duinnin

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I've been using texture sets to add standalone versions of retextured armor. My question is whether I need to specify all the relevant texture files in the texture set or do any unspecified ones automatically use the one set in the mesh nif? For example, many armor have cubemaps specified in the mesh nif, but I didn't add them to my texture sets; I only specified diffuse, normal and envmask. Some I only set a diffuse, so are the armors using the mesh normals and envmask?

 

Texture sets seem very rarely used in mods so no examples and I can't find any information online. Hope someone can explain it better.

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