Quicksilver86 Posted March 1, 2009 Share Posted March 1, 2009 I recently downloaded and installed a few eyecandy mods based off the Legends of Zelda. When I went to run Oblision I found that a) I was unable to obtain the items due to the diamond exlimation mark in the location where they were to be foud, or b) I am able to use the weapons, armor, and items but they either do not visually appear or appear in the form the of a massive diamon exlimation point. Any help that can be provided on how to fix this problem will be greatly appreciated. btw, if you're curious as to which Zelda mods I'm using they are--Links Zelda Kit-vagrant Story Disgaea Zekda Holy Crucifix Rod-Zelda-Zelda Master Sword DX Wings Finakl Fantasy X2-ABXX Fierce Deitys Sword-ABXX Fierce Deitys Sword AND ARmour Link to comment Share on other sites More sharing options...
bben46 Posted March 1, 2009 Share Posted March 1, 2009 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.