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Upscaling textures


RoNin1971

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I was talking about the screen resolution actually, whilst you are talking about the texture resolution.

In the past we were limited to the movement of the camera, so it was easier to optimize the texture resolutions, but now we have more freedom of movement in games, especially in VR, so that games need higher texture resolutions everywhere to avoid blurriness in cases where in the past we would be unable to look that close. So I think that a run-time upscaling is an awesome solution to save storage resources, but at the cost of processing resources. At the end of the day optimization keeps being the key, a good balance between storage and processing resources is, in my opinion, the best choice.

I mean both actually, as they are depending on each other. As well as object size.

Why is a 1K grass texture sufficient & a 4K maple tree not? Because the 1024 pixels of grass is put on tiny objects taking up maybe a 100 or 200 pixels on screen. Before you notice anything there you would need an 16K screen resolution on a 100" screen.

With the tree however they use small parts of only 10% (100 or 200) pixels and spread it across the entire screen. It takes a 15" screen with 1024x768 NOT to notice that.

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I've changed the OP a bit (removed link to website) as it is sadly no longer really free (you only have 4 free 'trials' now) & doesn't allow uploads beyond 3K anymore. (I guess they became too popular ;) )

 

So, I removed the link. and added this message. If you know an alternative, let us all know !

Edited by RoNin1971
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