CaprineSun Posted October 14, 2021 Share Posted October 14, 2021 Playing with the zombie walker mod, where it replaces many npcs to simulate a zombie apocalypse. Shooting them in the head is causing them to do backflips from the force. I've tried downloading realistic ragdoll mods, but when i shoot them in the head they still do backflips or get launched into the air slightly. Even shooting them in the head from their side will often cause them to do a backflip as if i had shot them from the front. I have all death animations removed via a mod, but even when i did not have that mod, they were still having these ragdoll issues when the animation didnt play on occaision. I've tried changing values in Fo4Edit under Game Setting myself. And have the plugin activated on Vortex. fDeathForceRangedForceMinfDeathForceRangedForceMaxfDeathForceRangedDamageMinfDeathForceRangedDamageMaxfDeathForceMinfDeathfForceMax fDeathForceDamageMin fDeathForceDamageMaxfKnockbackForceMax I've tried setting these to similar values as the ragdoll mods and even zero, but neither of these values seem to actually affect what happens when i kill a ghoul with a head shot. Is there another setting in there that will affect their weight or something so they are not actually allowed to leave the ground? It's almost as if their body below the head weighs nothing. Link to comment Share on other sites More sharing options...
tm10067 Posted October 14, 2021 Share Posted October 14, 2021 This is done by adding weights (much bigger than default) for certain nodes in the nif files of the creatures (for each bone/body part i.e. head, torso, hands, legs). I remember I was into it in fallout 3 and done it to the extent that bullets were unable to add much movement to the corpses and they were just falling down in most cases quite realistically. Link to comment Share on other sites More sharing options...
CaprineSun Posted October 14, 2021 Author Share Posted October 14, 2021 This is done by adding weights (much bigger than default) for certain nodes in the nif files of the creatures (for each bone/body part i.e. head, torso, hands, legs). I remember I was into it in fallout 3 and done it to the extent that bullets were unable to add much movement to the corpses and they were just falling down in most cases quite realistically. I now have a solution to my problem. I'll learn a new thing or two to boot! Thank you very much. Link to comment Share on other sites More sharing options...
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