AntiopeApollonia Posted October 15, 2021 Share Posted October 15, 2021 Hello folks, Does anyone know anything about the "Bleedout Override" field under "Non-Player Character (Actor)"? It looks like it's always set to "0" by default. I'm looking to force certain NPCs to be locked in the bleedout state, and I'm hoping this is the place to do it, but I can't figure out how this field works. I tried setting it to 1, and that had no discernible effect; I tried setting it to 100, and that had no discernible effect; I tried setting it to -1, and SSEEdit converted that to 65535 (and seems to do the same for any negative value), which also had no discernible effect. What does this field do, and how does one utilise it? And, more to the point I guess, does anyone have any idea how I can accomplish the task of setting up an NPC in a mod to be in the bleedout state when the player encounters her? Thanks in advance for any guidance or ideas! Link to comment Share on other sites More sharing options...
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