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Walking underwater


flamenx01

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  • 3 weeks later...
  • 7 months later...

 

Nope. It's hard coded.

Ok cheers

 

 

ApocalypticGirl told me the same thing, but I think htere is a way to do a work around. I believe the visual effect of water can be re-created (some like murky/dirty may not be a difficult shader effect to implement). And if the player weighed down, like the atmospheric diver suits of old, (here is an example of one designed in 1882;

pic;

 

 

http://upload.wikimedia.org/wikipedia/commons/8/86/Scaphandre_Carmagnolle_MnM_Paris.jpg

 

 

 

then a functioning (or non functioning but sealed) power armor suit would work as a great substitute. Then you encumber it and you change the game setting for gravity via setGameSetting. I think it could come out to look pretty close. I was pondering the same basic idea a while back after reading (in the FO pen and paper game) that the enclave had a underwater city under the oil rig, that had degenerated into a bioshock type situation.

 

Anyway, hope that helps and is still relevant after all this time.

 

 

where they would walk a the river/ocean bottoms

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