TheCalliton Posted March 1, 2009 Share Posted March 1, 2009 i dont know what i did, but most characters cannot be talked to anymore, unless i want the game to crass before it even zooms in on them. :wallbash: im so furiouse, i cant do a thing, the only persons ive been able to talk to is a couple female high elves. not sure about dark eoves, argonians, and redgaurds and orcsPLEASE PLEASE PLEASE HELP ME Link to comment Share on other sites More sharing options...
dezdimona Posted March 1, 2009 Share Posted March 1, 2009 how many mods are you useing?whats you load order?was it working before you did something?I'd love to play 100 questions but not today! Link to comment Share on other sites More sharing options...
TheCalliton Posted March 1, 2009 Author Share Posted March 1, 2009 ive got alot of mods (probably more than i need)i downloaded this mod that was supposed to do something for argonians, and a replacer for mystic elves.ive never had anything troubling about the loading order, most are armor mods/quest mods Link to comment Share on other sites More sharing options...
dezdimona Posted March 1, 2009 Share Posted March 1, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. also try deactivating that mystic elf replacer see if that solves the problem,and/or try making it last in your load order. Link to comment Share on other sites More sharing options...
TheCalliton Posted March 1, 2009 Author Share Posted March 1, 2009 i got an ideai was wondering if someone could e-mail me a file that has all the original textures, meshes, and sounds for unmodded oblivion. I dont even have a load order i think. i just use the data files button i noticed that almost every single mod is conflicting with something (it doesnt say)im worried now about my game Link to comment Share on other sites More sharing options...
TheCalliton Posted March 1, 2009 Author Share Posted March 1, 2009 fixed itit was a mod called th elady said no Link to comment Share on other sites More sharing options...
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