vltima Posted October 16, 2021 Share Posted October 16, 2021 I made weapon/shield mods back in LE so I'm not new to the process really. I took a reference model, used the SSE nif optimiser to make it LE-compatible, I imported the triangulated obj into a duplicate branch and positioned it and converted it back to SSE format etc. But the texture has a strange granular thing going on. I used the reference meshes' textures (diffuse, normal, rn) for reference so I can't see why the textures should be the issue. In nifskope the imported obj is a darker purple than the reference mesh. I don't know if that's relevant. Is there a step i'm missing? Link to comment Share on other sites More sharing options...
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