orionova Posted August 3, 2013 Share Posted August 3, 2013 (edited) hello. so quite recently(several hours ago infact) i decided that i didnt like the enchant on the on the shrouded armour. so i made a mod (first saved as a .esm file then resaved as .esp) however when i got ingame to check my handiwork i saw that my file had overwritten the increased armor value from skyre and i was wondering if any modders could help me make my mod skyre friendly. edit: i have also noticed that when i go to an enchanting table i cannot enchant it either edit2: i have decided to change the base armor value to equal my sky re armor value and i will change this as i see fit as i progress within the game. however from my understanding of reading the enchantment page on the ck wiki i have simply set the enchantment to none and have not actually make the piece unenchanted and am not quite sure as to how to flag it as unenchanted. edit3: i have looked at the tags and removed the Magic Disallow Enchanting tag and it is now enchantable. should i recreate my mod with unchanged armor value and release it on nexus? Edited August 3, 2013 by orionova Link to comment Share on other sites More sharing options...
ArtMurder Posted August 4, 2013 Share Posted August 4, 2013 Reproccer will change any armor to auto fit with SkyRe, if you are just using one armor, simply load it before Reproccer, then re-run reproccer, and it should change your armor value correctly. It can't really be uploaded that way, but it should work in game at least. Link to comment Share on other sites More sharing options...
Recommended Posts