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How to make a consumable a poison in the GECK


WarMonger1396

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I was wondering how you do this, as I edited the vanilla posions, but now they no longer seem to be considered poison (as in having 'No' next to 'Poison?' in the geck). I've searched on the forums and on google, but, I can't seem to find any tutorials on it, surprisingly.

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well under the consumable in question you'd add a poison effect (MGEF, magic effect) under results. For example something like BarkScorpionPoisonEffect, poison and reduced perception. All the same as under the BarkScorpionPoison actor effect. Then when it's eaten it will have the same effect as being stung.

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