ComboMachine Posted August 3, 2013 Posted August 3, 2013 (edited) Edit: Title says a part of the problem. One of these is that all enclave armors besides the mark I is back to vanilla stats, so its both the dlc, but the mods are in it as well (maybe my load order?). The ones I got from FO3 without dlc esps had the FWE stats, but these ones had vanilla stats (45 dr for armor, 10 dr for helmet).I tried removing some mods like enclave commander and camps, but the stats remained the same.Any way to fix this? My load order: [X] Fallout3.esm[X] Anchorage.esm[X] StreetLights.esm[X] BrokenSteel.esm[ ] FallsChurchMetroFix.esm[ ] Phalanx-PointLookout-Navmesh.esm[X] aHUD.esm[X] iHUD.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] UCO-UrbanCombatOverhaul.esm[X] Mart's Mutant Mod.esm[ ] EnclaveCommander-Steel.esm[X] EnclaveCommander-OA-Steel.esm[ ] EnclaveCommander-OA-Pitt-Steel.esm[X] DarNifiedUIF3.esp[X] CASM.esp[X] Feng Shui.esp[X] Feng Shui - Keymap Template.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] UCO-The Mall.esp[X] UCO-MoreEnemies.esp[X] UCOHotfix1.esp[X] UCO-FOBs.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FWE-COL-Enclave-compatibilitypatch.esp[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp[X] FWE-COL-Brotherhood-compatibilitypatch.esp[X] FWE-COL-Outcast-compatibilitypatch.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - BrokenSteel.esp[X] Colossus Outcast.esp[X] colossus BOS.esp[X] COL Enclave VER2.esp[X] COL Enclave Hell.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (pulse fix).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-BrokenSteel-Integration.esp[X] Phalanx-DogmeatEnemyTweaks.esp[X] Fellout-pipboylight.esp[X] EnclaveCamps.esp[X] EnclaveCamps - NrgCellTowers.esp[X] EnclaveCamps - NoPylonChange.esp[X] Fellout-Full.esp[X] DC Moods.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] pipboy2500_fo3_edisleado.esp[X] Merged 2.5.esp[ ] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - DLC Point Lookout.esp[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] Phalanx-Uninstall.esp[ ] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] Phalanx-PointLookout-Integration.esp[ ] Phalanx-PerksAndStims.esp[ ] Phalanx-OPTIONAL-WeaponChange.esp[ ] Phalanx-OPTIONAL-WeaponRepairLists.esp[ ] Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp[ ] Phalanx-OPTIONAL-VendorChanges.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp Edit: Just to clarify not all items are in vanilla stats, just some. Edited August 4, 2013 by ComboMachine
Aonghus Posted August 6, 2013 Posted August 6, 2013 Sounds like you've got a late mod re-overriding the original changes. I'm making the assumption that "merged 2.5" is a merged patch and not another mod. Have you gone through the conflict detection process?
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