Jump to content

Teleport Ring


daxxnightshadow

Recommended Posts

Ok, I want to edit the destination (Player->Position) in the script for a teleport ring.

1. Can I do that?

2. What console command do I use to find my in game player position?

3. Can my destination be an interior cell?

4. What is the script format for my position? ie Player->Position, 22169 -55319 755 118. That looks different than what I saw in TES when I located the cottage I want as my destination. :huh:

Link to comment
Share on other sites

  • 2 weeks later...

Ok, to answer your questions in order:

1. Yes you can do that.

2. Don't know

3. Yes

4. To position yourself inside, you have to do something like:

 

Begin My_teleport_ring

 

If ( OnEquip == 1 )

Player->PositionCell 1598, 1372, 12345, 180, "My Cottage"

endif

 

End

 

For exterior positioning, you don't need PositionCell, because all of the exteriors use the same grid. To do this, for an example it would look like this:

 

Begin My_teleport_ring_2

 

If ( OnEquip == 1 )

Player->Position 15980, 12345, 1400, 90

endif

 

End

 

I hope that answers your question.

Link to comment
Share on other sites

The numbers are your X, Y, and Z position and the last number is your rotation (the direction you are facing).

 

You can't get the rotation using the console in the game, but in most cases it doesn't matter which way you are facing when you arive at you location, so just any number (between 0 & 359 as was mentioned in the above post).

 

To get the other numbers in game, open the console, click on your character so that it says "player save game" at the top of the console window, and type:

 

GetPos, X

 

Then hit enter. It will return a number for your X postion. Repeat for the Y & Z position changing the last letter in the command.

Link to comment
Share on other sites

I position a rug on the ground in the CS and use the coordinates of that.

Rustic but effective. ;)

i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;)

Link to comment
Share on other sites

I position a rug on the ground in the CS and use the coordinates of that.

Rustic but effective.  ;)

i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;)

Yep, I had exactly the same thing when I tried making a teleporter item :lol:

 

Also I moved a wall later once and forgot about the teleport location... fortunately that didn't have such a nasty effect as it would have IRL...

Link to comment
Share on other sites

I position a rug on the ground in the CS and use the coordinates of that.

Rustic but effective.  ;)

i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;)

Ah the Trials and Tribulations of teleportation. Just another day at the office for the Tech Mages. :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...