daxxnightshadow Posted August 10, 2003 Share Posted August 10, 2003 Ok, I want to edit the destination (Player->Position) in the script for a teleport ring.1. Can I do that? 2. What console command do I use to find my in game player position? 3. Can my destination be an interior cell?4. What is the script format for my position? ie Player->Position, 22169 -55319 755 118. That looks different than what I saw in TES when I located the cottage I want as my destination. :huh: Link to comment Share on other sites More sharing options...
Guest Guest Posted August 20, 2003 Share Posted August 20, 2003 I position a rug on the ground in the CS and use the coordinates of that.Rustic but effective. ;) Link to comment Share on other sites More sharing options...
Zerotech Posted August 20, 2003 Share Posted August 20, 2003 Forgot to say yes it seems to work fine (Better) for interior cells.Works best for me next to loads of crates where you can offload without moving.Also i noticed a figure between 0 + 359 after your 3 references changes facing Link to comment Share on other sites More sharing options...
Ragnor Stormcloud Posted August 20, 2003 Share Posted August 20, 2003 Ok, to answer your questions in order:1. Yes you can do that.2. Don't know3. Yes4. To position yourself inside, you have to do something like: Begin My_teleport_ring If ( OnEquip == 1 )Player->PositionCell 1598, 1372, 12345, 180, "My Cottage"endif End For exterior positioning, you don't need PositionCell, because all of the exteriors use the same grid. To do this, for an example it would look like this: Begin My_teleport_ring_2 If ( OnEquip == 1 )Player->Position 15980, 12345, 1400, 90endif End I hope that answers your question. Link to comment Share on other sites More sharing options...
bigchief Posted August 21, 2003 Share Posted August 21, 2003 The numbers are your X, Y, and Z position and the last number is your rotation (the direction you are facing). You can't get the rotation using the console in the game, but in most cases it doesn't matter which way you are facing when you arive at you location, so just any number (between 0 & 359 as was mentioned in the above post). To get the other numbers in game, open the console, click on your character so that it says "player save game" at the top of the console window, and type: GetPos, X Then hit enter. It will return a number for your X postion. Repeat for the Y & Z position changing the last letter in the command. Link to comment Share on other sites More sharing options...
ciddy Posted August 21, 2003 Share Posted August 21, 2003 tee hee, i just puta amulet ect in the cs somewhere and get its coordinates :P Link to comment Share on other sites More sharing options...
ciddy Posted August 21, 2003 Share Posted August 21, 2003 I position a rug on the ground in the CS and use the coordinates of that.Rustic but effective. ;) i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;) Link to comment Share on other sites More sharing options...
Shakkara Posted August 21, 2003 Share Posted August 21, 2003 I position a rug on the ground in the CS and use the coordinates of that.Rustic but effective. ;)i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;) Yep, I had exactly the same thing when I tried making a teleporter item :lol: Also I moved a wall later once and forgot about the teleport location... fortunately that didn't have such a nasty effect as it would have IRL... Link to comment Share on other sites More sharing options...
Zerotech Posted August 23, 2003 Share Posted August 23, 2003 I position a rug on the ground in the CS and use the coordinates of that.Rustic but effective. ;)i put an amulet on the ground once, but i got stuck in the floor :| i learned my lesson and starteed to put it in the air. that went disasterously wrong tho as i wnded up plummeting down from high above caldera and going *splat* on the floor ;) Ah the Trials and Tribulations of teleportation. Just another day at the office for the Tech Mages. :D Link to comment Share on other sites More sharing options...
Ragnor Stormcloud Posted August 23, 2003 Share Posted August 23, 2003 It's very simple to get the coordinates. Just put an NPC where you want to be teleported, get the coordinates, and then delete the NPC. Link to comment Share on other sites More sharing options...
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