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[LE] TesVEdit and Loose Files


llloyd

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How do I get TESVEdit to use loose textures? I want to change the texture of a piece of clothing. I put the textures into the Data/Textures/Clothing folder but TESVEdit keeps whining that I am not putting in a proper integer when I try to mod the Female World Model / MO4S - Alternate Texture / New Texture field.

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Update: I can't even do it in the Creation Kit, the options are all grayed out for some odd reason. I set the new plugin as Active so I dunno... O.o

 

https://gyazo.com/1d7899e6fe6184c56d800972a1b2304a

 

Oh and, just thought of something. The CK is in the same folder as Skyrim, and that's C:\Steam\... So it's not a Program Files perm thing. I moved Steam out of Program Files ages ago.

Edited by llloyd
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TES5Edit has no idea what your file structure looks like. you could put something totally bogus into the texture path and it wouldn't give you any errors. (Skyrim of course would fail to load the texture at runtime)

 

the texture field on an armor takes a texture *form*, not a filepath. The filepaths go in the texture form. So it's complaining about not a valid integer because a form ID is an integer

Edited by rkkn
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TES5Edit has no idea what your file structure looks like. you could put something totally bogus into the texture path and it wouldn't give you any errors. (Skyrim of course would fail to load the texture at runtime)

 

the texture field on an armor takes a texture *form*, not a filepath. The filepaths go in the texture form. So it's complaining about not a valid integer because a form ID is an integer

* does more Googling * Oh, a Texture Set? Ok. Cool.

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