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A Trap-filled dungeon?


emallson

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I am working on a trap-filled dungeon area in F3 right now...so far I have shotguns, grenades, explosive gas, swinging beams, and falling rocks. I intend to add a custom assault rifle trap. This is going to be a raider hideaway with a good payoff at the end. Should take 10-15 minutes to get through IF you know where all the traps are. The traps should make that last longer.

EDIT:

I just released version 0.2 here: http://www.fallout3nexus.com/downloads/file.php?id=4569 Have fun! It is now thrice as long and has almost double the traps as 0.1

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Yes they should....whereas they may know where they are....to much jet/med-x/pyshco may impair judgement....and it will provide some comedy....maybe have the trap go off and wack the raider at the start? Set the mood?
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Okay, I made some changes and removed the raiders as the owners of the traps...they are now trying to reach the treasure at the end, same as you. So they too can set off the traps. It is a Vault87 style Vault (Rusted) without the mutants. Assault Rifle Trap is taking longer than expected, I will probably release 0.1 today without it.
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