emallson Posted March 2, 2009 Share Posted March 2, 2009 I am working on a trap-filled dungeon area in F3 right now...so far I have shotguns, grenades, explosive gas, swinging beams, and falling rocks. I intend to add a custom assault rifle trap. This is going to be a raider hideaway with a good payoff at the end. Should take 10-15 minutes to get through IF you know where all the traps are. The traps should make that last longer. EDIT:I just released version 0.2 here: http://www.fallout3nexus.com/downloads/file.php?id=4569 Have fun! It is now thrice as long and has almost double the traps as 0.1 Link to comment Share on other sites More sharing options...
jsnider193 Posted March 3, 2009 Share Posted March 3, 2009 Sounds like good fun to me .. as to the raiders, would think if they set they'd know where they are and avoid, so vote no set off. Link to comment Share on other sites More sharing options...
SaintJames420 Posted March 3, 2009 Share Posted March 3, 2009 Yes they should....whereas they may know where they are....to much jet/med-x/pyshco may impair judgement....and it will provide some comedy....maybe have the trap go off and wack the raider at the start? Set the mood? Link to comment Share on other sites More sharing options...
emallson Posted March 3, 2009 Author Share Posted March 3, 2009 Okay, I made some changes and removed the raiders as the owners of the traps...they are now trying to reach the treasure at the end, same as you. So they too can set off the traps. It is a Vault87 style Vault (Rusted) without the mutants. Assault Rifle Trap is taking longer than expected, I will probably release 0.1 today without it. Link to comment Share on other sites More sharing options...
emallson Posted March 3, 2009 Author Share Posted March 3, 2009 Here it is: http://www.fallout3nexus.com/downloads/file.php?id=4569 Only the first room is finished. The entrance is in -5,-16 in the Wasteland SW of Megaton. Link to comment Share on other sites More sharing options...
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