defjamv Posted August 4, 2013 Share Posted August 4, 2013 Hi, I'm having an issue with these mods as the armors added by the Immersive Armors are extremely weak as are the weapons added by Immersive Weapons. For example I found a Warchief Helmet which has 22 defense compared to my regular Steel helmet which had 54, and I've found weapons from Immersive Weapons that deal 8 damage whereas my Elven Dagger deals around 40. So they are in the leveled list, but they haven't scaled to fit SkyRE's weapon/armor values, is there a way to fix this? Thanks. Link to comment Share on other sites More sharing options...
SnowTime13 Posted August 4, 2013 Share Posted August 4, 2013 (edited) I think that ReProccer is the method used to resolve discrepancies among weapon and armor values. Have you tried using this yet? Edited August 4, 2013 by SnowTime13 Link to comment Share on other sites More sharing options...
defjamv Posted August 6, 2013 Author Share Posted August 6, 2013 Thank you, I have tried it and it worked, very nice program that! Link to comment Share on other sites More sharing options...
p4dev Posted March 9, 2014 Share Posted March 9, 2014 Thank you, I have tried it and it worked, very nice program that! What order of your mods? I try the same of you but, when I run Reprocer, some weapons fix the damage, other not. Example: Daedric Dagger: 14 damageElver Dagger: 24 damageElven Long Bow: 19 damageElven Short Bow: 34 damage My order is: Immersive WeaponsSkyRE...Reprocer I try too: SkyREReprocerImmersive Weapons... But not work too. Link to comment Share on other sites More sharing options...
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