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Stardew Valley

System.OutOfMemoryException


Chaoticangelfish

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Hi!

My game loads up just fine. However, when it tries to save I get the out of memory. I have already set my virtual memory to what my system says is recommended. Does anyone have any suggestions on how high it should be to be able to save?

Thanks!

 

 

[sMAPI] SMAPI 3.12.8 with Stardew Valley 1.5.4 on Microsoft Windows 10 Home
[sMAPI] Mods go here: c:\program files (x86)\steam\steamapps\common\Stardew Valley\Mods
[sMAPI] Waiting for game to launch...
[sMAPI] Loading mod metadata...
[sMAPI] Loading mods...
[sMAPI] Loaded 43 mods:
[sMAPI] [DLL] Downtown Zuzu 0.6.2 by Zuzu Development Team | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend.
[sMAPI] Automate 1.23.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[sMAPI] Better Junimos 1.3.0 by hawkfalcon | Allow your junimos (from junimo huts) to automatically plant seeds, fertilize, and so much more!
[sMAPI] Better Sprinklers 2.5.0 by Maurício Gomes (Speeder) | Lets you customise the sprinkler coverage.
[sMAPI] Bus Locations 1.0.7 by Hootless | A framework that lets modders dynamically add new locations for the bus to go to.
[sMAPI] CJB Show Item Sell Price 1.9.12 by CJBok and Pathoschild | Show item sell price in your inventory!
[sMAPI] Console Commands 3.12.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[sMAPI] Content Patcher 1.23.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[sMAPI] Custom Companions 1.7.1 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[sMAPI] Custom NPC Exclusions 1.3.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[sMAPI] Custom NPC Fixes 1.2.3 by spacechase0 | Fixes NPC spawning in custom locations, pathing to custom locations, and schedules for new NPCs.
[sMAPI] CustomMusic 1.8.1 by Platonymous | Changes the games music
[sMAPI] Deluxe Grabber Redux 1.3.0 by ferdaber | Allows use of autograbber for harvesting crops, slime balls, fruit trees, bushes, forageable items, and artifact spots.
[sMAPI] Error Handler 3.12.8 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[sMAPI] Event Repeater 6.3.2 by MissCoriel | Adds Repeating capability to Content Patcher.
[sMAPI] Expanded Preconditions Utility 1.0.1 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[sMAPI] Farm Type Manager 1.14.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[sMAPI] FeTK 1.0.0 by Felix-Dev | FeTK is a collection of helper functions and mod services. It simplifies common developer tasks building Stardew-Valley mods and empowers developers to build rich mod experiences.
[sMAPI] Generic Mod Config Menu 1.5.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[sMAPI] Horse Flute Anywhere 1.1.8 by Pathoschild | Summon your horse anywhere at the press of a button.
[sMAPI] Json Assets 1.10.0 by spacechase0 | Lets content packs add custom content to the game.
[sMAPI] LadderLocator 1.4.0 by ChaosEnergy | Finds ladders and ores in the mines.
[sMAPI] Mail Framework Mod 1.11.0 by Digus | Utility classes to send mail in the game.
[sMAPI] Non Destructive NPCs 1.0.0 by Madara Uchiha | NPCs no longer destroy placed objects in their paths. They would instead pass through them.
[sMAPI] NPC Map Locations 2.7.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[sMAPI] PFMAutomate 1.4.2 by Digus | Integrate Producer Framework Mod to Automate
[sMAPI] Producer Framework Mod 1.7.3 by Digus | Framework to add rules to produce objects or change the vanilla rules.
[sMAPI] PyTK 1.22.8 by Platonymous | Platonymous Toolkit
[sMAPI] Quest Framework 1.4.0 by PurrplingCat | Add, edit and manage your own quests and create new quest types.
[sMAPI] Ridgeside Village SMAPI 1.2.16 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[sMAPI] Save Backup 3.12.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
[sMAPI] Shop Tile Framework 1.0.9 by Cherry | Define new shops as custom tile properties
[sMAPI] SpaceCore 1.7.0 by spacechase0 | A framework mod used by some of my other mods.
[sMAPI] Stardew Progress 1.0.5 by seeinggreen | Shows progress of the player(s) towards perfection
[sMAPI] Stardew Valley Expanded 1.13.11 by FlashShifter, Esca, and super-aardvark | Adds coded elements to the game
[sMAPI] TMXL Map Toolkit 1.22.1 by Platonymous | Load TMX Maps into the Game
[sMAPI] Tool-Upgrade Delivery Service 1.4.0 by Felix-Dev | Clint sends you a mail when he finished upgrading your tool. Tool included.
[sMAPI] Train Station 1.1.1 by Cherry | Allows mods to add destinations at the train station
[sMAPI] Tree Transplant 1.0.13 by LeonBlade | Allows you to transplant trees in game.
[sMAPI] walkthroughtrellis 1.0.6 by theofficialtab | This mod allows you to walk through crops with Trellises
[sMAPI] Wind Effects 1.0.3-unofficial.1-strobe by Cat | Wind blows through Stardew Valley!
[sMAPI] Winter Grass 2.0.3 by Cat | Grass will stay around in winter.
[sMAPI] Loaded 49 content packs:
[sMAPI] [bL] Desert 1.0.7 by Hootless | for Bus Locations | Example content pack for BusLocations, which adds the Desert as a destination.
[sMAPI] [bL] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Bus Locations | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [CC] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Custom Companions | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [CM] Downtown Zuzu 0.6.2 by Zuzu Development Team | for CustomMusic | Music for Downtown Zuzu
[sMAPI] [CP/Events] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Content Patcher | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [CP/NPCs] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Content Patcher | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [CP] Artifact Duggy 1.0.0 by violetlizabet | for Content Patcher | Replaces artifact spot with green duggy.
[sMAPI] [CP] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Content Patcher | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [CP] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo | for Content Patcher | Adds custom maps, warps and messages to the game.
[sMAPI] [CP] Walk to the Desert Redux NPCs 1.2.8 by Tarniyar & Aeywoo | for Content Patcher | Adds NPCs to Walk to the Desert - Special thanks to Miss Coriel
[sMAPI] [FTM] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Farm Type Manager | FTM for Downtown Zuzu
[sMAPI] [FTM] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo | for Farm Type Manager | Adds more varied forage items to the new Custom Maps
[sMAPI] [JA] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Json Assets | JA for zuzu
[sMAPI] [JA] Fake Fairy Stone 1.1.0 by xXStrayXx | for Json Assets | Add a fake fairy stone...
[sMAPI] [JA] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo | for Json Assets
[sMAPI] [MFM] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Mail Framework Mod | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [MFM] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo | for Mail Framework Mod | Sends new letters to the player.
[sMAPI] [PFM] Fake Fairy Stone 1.1.0 by xXStrayXx | for Producer Framework Mod | Add a fake fairy stone...
[sMAPI] [PFM] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo | for Producer Framework Mod | Adds the ability to produce extra artisan goods from the machines.
[sMAPI] [sTF] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Shop Tile Framework | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [sTF] Walk to the Desert Redux Shops 1.2.8 by Tarniyar & Aeywoo | for Shop Tile Framework | Adds NPC Shops to the Walk to the Desert Mod.
[sMAPI] [TMX] Downtown Zuzu 0.6.2 by Zuzu Development Team | for TMXL Map Toolkit | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[sMAPI] [TS] Downtown Zuzu 0.6.2 by Zuzu Development Team | for Train Station | TrainStation for Downtown Zuzu
[sMAPI] Coffe Adrenaline 1.0.1 by Almer Nakano | for Content Patcher | Triple Shot Espresso now provides more speed
[sMAPI] Grampleton Fields 1.13.0 by FlashShifter | for Content Patcher | Adds Grampleton Fields to the game, expansive flatlands residing between Pelican Town and the city of Grampleton.
[sMAPI] Hats Won't Mess Up Hair 1.4.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
[sMAPI] Immersive Farm 2 Remastered 1.13.11 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map
[sMAPI] Natural Qi Quest Items 1.1.0 by Strobe | for Content Patcher | Get late-game Qi quest items as part of leveling up.
[sMAPI] New Objects for Stardew Valley Expanded 1.13.11 by FlashShifter | for Json Assets | Adds new fish, objects, weapons, and crops
[sMAPI] Pink Dinosaurs 1.0.0 by catboyteeth | for Content Patcher | Changes dinosaurs from green to pink
[sMAPI] Ridgeside Village 1.2.16 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[sMAPI] Ridgeside Village - CC Pack 1.2.16 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[sMAPI] Ridgeside Village Custom Music 1.2.16 by Rafseazz | for CustomMusic | Adds Custom Music to Ridgeside Village
[sMAPI] Ridgeside Village Farm Type Manager 1.2.16 by Rafseazz | for Farm Type Manager | Adds forage rules and monsters to Ridgeside Village
[sMAPI] Ridgeside Village Items 1.2.16 by Rafseazz | for Json Assets | Adds items to Ridgeside Village
[sMAPI] Ridgeside Village Spouse Rooms 1.2.16 by Rafseazz | for TMXL Map Toolkit | Adds Ridgeside Village Spouse Rooms
[sMAPI] Ridgside Village Quest Framework 1.2.16 by Rafseazz | for Quest Framework | Loads Quest Framework Quests for Ridgeside Village
[sMAPI] Ridgside Village Shop Tile Framework 1.2.16 by Rafseazz | for Shop Tile Framework | Adds shops to Ridgeside Village
[sMAPI] Romanced NPCs in CC Ceremony 1.1.0 by cptnmatruz | for Content Patcher | Paramours take part in CC Ceremony
[sMAPI] Seasonal Cute Characters 3.2.3 by Poltergeister with assets by various artists | for Content Patcher | Seasonal outfits with the slightly cuter character aesthetic.
[sMAPI] Seasonal Outfits - SVE 1.6.1 by Poltergeister and Tanpoponoko | for Content Patcher | Seasonal Outfits for Stardew Valley Expanded in the Vanilla style.
[sMAPI] Shiny Ponyta Horse 1.1.0 by smillingapple | for Content Patcher | Replaces horse with a shiny Ponyta.
[sMAPI] Stardew Valley Expanded 1.13.11 by FlashShifter | for Content Patcher | A fanmade expansion for ConcernedApe's Stardew Valley. This mod adds 26 new characters, 334locations, 220 character events, 850 location messages, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, new quests, and many miscellaneous additions!
[sMAPI] Stardew Valley Expanded - PyTK 1.13.11 by FlashShifter | for TMXL Map Toolkit | Adds many new areas to the game.
[sMAPI] Stardew Valley Expanded Custom Music 1.13.11 by FlashShifter | for CustomMusic | Adds new original music to the game
[sMAPI] Stardew Valley Expanded Forage Locations 1.13.11 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[sMAPI] Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.13.11 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE!
[sMAPI] Vibrant Pastoral for SVE 1.0.0 by grapeponta | for Content Patcher | Vibrant Pastoral Recolor for SVE assets
[sMAPI] Vibrant Pastoral Recolor 1.13.1 by grapeponta | for Content Patcher | A general recolor mod
[sMAPI] Found 22 mods with warnings:
[sMAPI] Changed save serializer
[sMAPI] --------------------------------------------------
[sMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
[sMAPI] you uninstall these mods.
[sMAPI] - PyTK
[sMAPI] - SpaceCore
[sMAPI] - TMXL Map Toolkit
[sMAPI] Patched game code
[sMAPI] --------------------------------------------------
[sMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[sMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
[sMAPI] - AntiSocial NPCs
[sMAPI] - Better Junimos
[sMAPI] - Custom Companions
[sMAPI] - Custom NPC Exclusions
[sMAPI] - CustomMusic
[sMAPI] - Farm Type Manager
[sMAPI] - Horse Flute Anywhere
[sMAPI] - Json Assets
[sMAPI] - Mail Framework Mod
[sMAPI] - Non Destructive NPCs
[sMAPI] - PFMAutomate
[sMAPI] - Producer Framework Mod
[sMAPI] - PyTK
[sMAPI] - Quest Framework
[sMAPI] - Ridgeside Village SMAPI
[sMAPI] - Shop Tile Framework
[sMAPI] - SpaceCore
[sMAPI] - Stardew Valley Expanded
[sMAPI] - TMXL Map Toolkit
[sMAPI] - Winter Grass
[sMAPI] No update keys
[sMAPI] --------------------------------------------------
[sMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[sMAPI] mods. Consider notifying the mod authors about this problem.
[sMAPI] - Pink Dinosaurs
[sMAPI] - Ridgeside Village - CC Pack
[sMAPI] - Ridgeside Village SMAPI
[sMAPI] Launching mods...
[AntiSocial NPCs] AntiSocial Mod performing stand-alone setup.
[CustomMusic] Loading Music/city1.ogg ...
[PyTK] get_Width()
[PyTK] get_Bounds()
[PyTK] get_Height()
[PyTK] get_LevelCount()
[PyTK] get_Format()
[PyTK] get_IsDisposed()
[PyTK] get_Tag()
[PyTK] set_Tag(Object value)
[PyTK] get_Name()
[PyTK] set_Name(String value)
[PyTK] get_GraphicsDevice()
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream,Int32 width,Int32 height,Boolean zoom)
[PyTK] FromStream(GraphicsDevice graphicsDevice,Stream stream)
[PyTK] SaveAsJpeg(Stream stream,Int32 width,Int32 height)
[PyTK] SaveAsPng(Stream stream,Int32 width,Int32 height)
[PyTK] SetData(T[] data)
[PyTK] SetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] SetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(T[] data)
[PyTK] GetData(T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] GetData(Int32 level,Nullable`1 rect,T[] data,Int32 startIndex,Int32 elementCount)
[PyTK] ToString()
[PyTK] add_Disposing(EventHandler`1 value)
[PyTK] remove_Disposing(EventHandler`1 value)
[PyTK] Dispose()
[PyTK] Equals(Object obj)
[PyTK] GetHashCode()
[PyTK] GetType()
[PyTK] Patched: FromStream (2)
[PyTK] Patched: FileStream Constructors (8)
[TMXL Map Toolkit] Open Buildables Menu with: F2
[shop Tile Framework] Adding Content Packs...
[shop Tile Framework] Loading: [sTF] Downtown Zuzu by Zuzu Development Team | 0.6.2 | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP.
[shop Tile Framework] Loading: Ridgside Village Shop Tile Framework by Rafseazz | 1.2.16 | Adds shops to Ridgeside Village
[shop Tile Framework] Loading: [sTF] Walk to the Desert Redux Shops by Tarniyar & Aeywoo | 1.2.8 | Adds NPC Shops to the Walk to the Desert Mod.
[CustomMusic] Loading Music/jojaHQLobby.ogg ...
[Quest Framework] Loaded 1 content packs:
[Quest Framework] Ridgside Village Quest Framework 1.2.16 by Rafseazz (Rafseazz.RSVQF)
[stardew Valley Expanded] AntiSocial Mod loaded. Skipping ad hoc setup.
[CustomMusic] Loading Music/sewertheme.ogg ...
[CustomMusic] Loading Music/partycentral.ogg ...
[sMAPI] Mods loaded and ready!
[sMAPI] You can update 1 mod:
[CustomMusic] Loading Music/davidroomin.ogg ...
[CustomMusic] Loading Music/KristoffTheme.ogg ...
[CustomMusic] Loading Music/city2.ogg ...
[CustomMusic] Loading Music/supermarket.ogg ...
[CustomMusic] Loading Music/zuzudesert.ogg ...
[CustomMusic] Loading Music/clubgeneral.ogg ...
[CustomMusic] Loading Music/clubbuildup.ogg ...
[CustomMusic] Loading Music/clubtense.ogg ...
[CustomMusic] Loading Music/clubfunky.ogg ...
[CustomMusic] Loading Music/clubenergy.ogg ...
[CustomMusic] Loading Music/clubshowtime.ogg ...
Setting breakpad minidump AppID = 413150
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198052376925 [API loaded no]
[sMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[Quest Framework] Detected another patches for game method 'virtual System.Void StardewValley.GameLocation::performTouchAction(System.String fullActionString, Microsoft.Xna.Framework.Vector2 playerStandingPosition)'. This method was patched too by: spacechase0.SpaceCore, Platonymous.PyTK
[Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[Custom Companions] Loading companions from pack: [CC] Downtown Zuzu 0.6.2 by Zuzu Development Team
[Custom Companions] Loading companions from pack: Ridgeside Village - CC Pack 1.2.16 by Rafseazz
[shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[CustomMusic] Loading Music/AlissaConcert.ogg ...
[CustomMusic] Loading Music/AlissaVocals.ogg ...
[CustomMusic] Loading Music/AlissaWithPiano.ogg ...
[CustomMusic] Loading Music/AlissaTheme.ogg ...
[CustomMusic] Loading Music/CorineTheme.ogg ...
[CustomMusic] Loading Music/FlorTheme.ogg ...
[CustomMusic] Loading Music/IanTheme.ogg ...
[CustomMusic] Loading Music/JericTheme.ogg ...
[CustomMusic] Loading Music/KennethTheme.ogg ...
[CustomMusic] Loading Music/MaddieTheme.ogg ...
[CustomMusic] Loading Music/PhilipTheme.ogg ...
[CustomMusic] Loading Music/ShiroTheme.ogg ...
[CustomMusic] Loading Music/YsabelleTheme.ogg ...
[CustomMusic] Loading Music/YsaDance.ogg ...
[CustomMusic] Loading Music/FallInRidgeside.ogg ...
[CustomMusic] Loading Music/EmberNight.ogg ...
[CustomMusic] Loading Music/CaveDrip.ogg ...
[CustomMusic] Loading CrimsonSands.wav ...
[CustomMusic] Loading OminousCavern.wav ...
[CustomMusic] Loading EnchantedWaltz.wav ...
[CustomMusic] Loading SDV_Fireplace.wav ...
[CustomMusic] Loading CamillasTower.wav ...
[CustomMusic] Loading Lament.wav ...
[CustomMusic] Loading HaruhiViolinSolo.wav ...
[CustomMusic] Loading NewMagicLearned.wav ...
[CustomMusic] Loading Nexus.wav ...
[CustomMusic] Loading CastleVillageOutpostAmbience.wav ...
[CustomMusic] Loading GrenvilleFalls.wav ...
[CustomMusic] Loading Atlantis.wav ...
[CustomMusic] Added Custom Music Config to GMCM
[Json Assets] Loading content packs...
[Json Assets] [JA] Downtown Zuzu 0.6.2 by Zuzu Development Team - JA for zuzu
[Json Assets] Ridgeside Village Items 1.2.16 by Rafseazz - Adds items to Ridgeside Village
[Json Assets] New Objects for Stardew Valley Expanded 1.13.11 by FlashShifter - Adds new fish, objects, weapons, and crops
[Json Assets] [JA] Walk to the Desert Redux 1.2.8 by Tarniyar & Aeywoo -
[Json Assets] [JA] Fake Fairy Stone 1.1.0 by xXStrayXx - Add a fake fairy stone...
[Json Assets] Loading stuff early (really super early)
[Json Assets] Fixing IDs
[Json Assets] Adding default/leveled recipes
[Quest Framework] Quest framework sucessfully initialized all stuff for this loaded save game and it's ready!
[NPC Map Locations] Using maps\_default\spring_map.png.
[NPC Map Locations] Unknown locations: Tunnel, Custom_WTDR_ForestRoad, Caldera, Custom_DTZ_ZuzuCity1, Custom_DTZ_JojaMini, Custom_DTZ_ZuzuCityCrossroads1, Custom_DTZ_CrossNorth, Custom_DTZ_JojaHQ, Custom_DTZ_JojaOffices, Custom_DTZ_JojaElevHall, Custom_DTZ_JojaCEO, Custom_DTZ_JojaHQAppreciation, Custom_DTZ_ZuzuCityFreeway1, Custom_DTZ_ZuzuCityOasis1, Custom_DTZ_ZuzuCitySewer, Custom_DTZ_ZuzuCitySewerTunnel, Custom_DTZ_ZuzuCitySecretQi, Custom_DTZ_SancInt, Custom_DTZ_DavidRoom, Custom_DTZ_OasisCave, Custom_DTZ_Forest2, Custom_DTZ_TrainStation, Custom_DTZ_Apartment1a, Custom_DTZ_ApartmentLobby, Custom_DTZ_Apartment1c, Custom_DTZ_Apartment1d, Custom_DTZ_JojaHQCafe, Custom_DTZ_OasisCaveUnder, Custom_DTZ_OasisCaveJungle, Custom_DTZ_OasisCaveDark, Custom_DTZ_OasisCaveLava, Custom_DTZ_OasisCaveHouse, Custom_DTZ_NightClubEntrance, Custom_DTZ_NightClubMain, Custom_DTZ_NightClubBathrooms, Custom_DTZ_GasStation, Custom_DTZ_GasInt, Custom_DTZ_BruisersHideout, Custom_DTZ_ZuzuBlockParty, Custom_DTZ_ZuzuPermits, Custom_DTZ_SadieRoomAirport, Custom_DTZ_Takeoff, Custom_WTDR_Meadow, Custom_WTDR_WindingRoad, Custom_WTDR_Interchange, Custom_WTDR_GhostTown, Custom_WTDR_GhostShop, Custom_WTDR_PeteHidden, Custom_WTDR_Cave.
[stardew Progress] There is data for Bladetail Sturgeon but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Caped Tree Frog but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Cardia Septal Jellyfish but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Crimson Spiked Clam but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Fairytale Lionfish but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Golden Rose Fin but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Harvester Trout but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Lullaby Carp but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Pebble Back Crab but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[stardew Progress] There is data for Kittyfish but the fish can not be found at any location. This might just be that the fish spwans under certain conditions or hasn't been unlocked yet. If that doesn't sound round right - please report this as a bug!
[Custom Companions] Loading companions from pack: [CC] Downtown Zuzu 0.6.2 by Zuzu Development Team
[Custom Companions] Loading companions from pack: Ridgeside Village - CC Pack 1.2.16 by Rafseazz
[shop Tile Framework] Refreshing stock for all custom shops...
[shop Tile Framework] Generating stock for SancStall
[shop Tile Framework] Generating stock for SecretQi
[shop Tile Framework] Generating stock for SancInt
[shop Tile Framework] Generating stock for ZuzuUnder
[shop Tile Framework] Generating stock for JojaCafe
[shop Tile Framework] Generating stock for JojaEnergy
[shop Tile Framework] Generating stock for BlockPartyFood
[shop Tile Framework] Generating stock for BlockParty
[shop Tile Framework] Generating stock for RSVJericShop
[shop Tile Framework] Generating stock for RSVPikaShop
[shop Tile Framework] Generating stock for RSVLolaShop
[shop Tile Framework] Generating stock for RSVMysticFalls1
[shop Tile Framework] Generating stock for RSVMysticFalls2
[shop Tile Framework] Generating stock for RSVMysticFalls3
[shop Tile Framework] Generating stock for RSVFestPika
[shop Tile Framework] Generating stock for RSVFestGirls
[shop Tile Framework] Generating stock for RSVFestBoys
[shop Tile Framework] Generating stock for RSVJioShop
[shop Tile Framework] Generating stock for WTDRGhostShop
[Wind Effects] Wind Effects are disabled for today.
[spaceCore] Doing skill menus
[game] InvalidOperationException: There was an error generating the XML document. ---> OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.Xml.XmlUtf8RawTextWriter.FlushBuffer()
at System.Xml.XmlUtf8RawTextWriter.Flush()
at System.Xml.XmlWellFormedWriter.Flush()
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer) in stardewvalley\Farmer\Farmer\SerializableDictionary.cs:line 138
at System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in E:\source\_Stardew\Mods.spacechase0\SpaceCore\Patches\SaveGamePatcher.cs:line 368
at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__90 this)
at StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0() in stardewvalley\Farmer\Farmer\SaveGame.cs:line 386
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
[sMAPI] An error occurred in the overridden update loop: InvalidOperationException: There was an error generating the XML document. ---> OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.Xml.XmlUtf8RawTextWriter.FlushBuffer()
at System.Xml.XmlUtf8RawTextWriter.Flush()
at System.Xml.XmlWellFormedWriter.Flush()
at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
at StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer) in stardewvalley\Farmer\Farmer\SerializableDictionary.cs:line 138
at System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(XmlSerializationWriterSaveGame this, String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o)
--- End of inner exception stack trace ---
at StardewValley.SaveGame.<Save>d__88.MoveNext() in stardewvalley\Farmer\Farmer\SaveGame.cs:line 414
at StardewValley.Menus.SaveGameMenu.update(GameTime time) in stardewvalley\Farmer\Farmer\Menus\SaveGameMenu.cs:line 123
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4080
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3872
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass42_0.<Update>b__0() in SMAPI\Framework\SGame.cs:line 198
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 710
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In the future, you may want to post a proper log.. it saves space and is much more understandable.

 

As of OOM Exceptions; it doesn't matter how much Virtual Memory you put in to it. 32bit SDV will never use it all. The current Beta is 64 bit and removes that limitation. You might want to try that. The only other option is to reduce your mods

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