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Starting ideas for possible mods


dragonpen61

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What PC games, or aspects of, would I combine with Fallout 3 if I could, altering those ideas to better fit with Fallout 3? This is probably wishful thinking or even just a little strange!

Oblivion in Fallout 3?

*Mutant horses ridden by Wastelanders. Mutated deer running through the Wastelands. Mutant carnivore fish swimming in the radioactive waters. Packs of mutated wolves attacking travelers? Other animals and the monsters of Oblivion?

*Areas of green trees, bushes and grass even if it is the pale green of plants struggling to survive in harsh conditions. Herbs and other stuff growing wild. In this case wild growing muttfruit. Those tall thin mushroom things growing in Fallout 3 to become sources of valuable medicine or food or both.

*Settlements (villages, hamlets, thorpes?) with buildings made up of a mixture of natural and recycled/reused materials. Each could have a traders, an inn, a doctor or healer, some houses and/or huts along with a defensive wall/barrier. Also a Sheriff or deputies from a Sheriff in a bigger neighboring settlement, perhaps a scholar, a blacksmith etc.

*The use of bows and arrows, crossbows and bolts, shortswords, spinning-wheels, wells with rope and buckets that provide low radiated water (0.5 rads), earthen ovens for baking bread and more. The cultivation of muttfruit and other such produce and the keeping of bramins for milk, cheese, cream and yogurt.

*Readable books!

*Newspapers or broadsheets that are printed and sold or given out free being carried by horse riders from settlement to settlement.

*Ships at port that come and go!

*Gladiator arenas with gladiators armed with exotic modern weapons like chainsaws, electric rods and light powered armour who fight each other, captured monsters and weird robots.

*Necromancers bringing forth zombies!

*Mages using powers perhaps classed as psychic abilities!

 

Sims or Sims 2 in Fallout 3?

*Ability to design and construct a house or other shelter, costing caps of course, using a game based tool. This including placing kitchens, bedrooms, doors, staircases, elevators, armouries, indoor firing ranges and deciding how many levels etc.

*Then the ability to buy furniture, fittings, decorations and other items for the house including lockers, wardrobes, chairs, working computer terminals, robots, refrigerators, beds, chairs, posters, guard dogs, Nuka Cola vending machines, working jukeboxes, androids and other items. The items would be placed into position or put into storage containers. This could be done in the game by switching out of playing mode and into editing mode.

*Editing outside the house or other shelter. Adding bramins, tame molerats, barb-wire topped fencing, barricades, turrets and other items.

*As above but with a vault, a settlement, a base.

*Ability to design a casino, a shop, a workshop or other facilities?

*Career paths, characters growing older, the development of a family, children being born or adopted, the gaining of property and other wealth and so on?

 

World of the Worlds with Fallout 3 (Yes, there was a War of the Worlds PC Game)

* Big green comets crashing into the DC Wastelands.

* Martians (as in the movies) as soldiers with strange body armour and rayguns being living tripod creatures.

* Big mechanical tripods rising out of the craters firing off heat beams but also, in this case, maybe also rockets. Could have force-fields that make them more difficult to destroy.

* Mechanical multiple legged machines either constructing or gathering up humans in big metal baskets.

* Strange Martian aircraft flying-gliding through the sky using heat-beams and rockets.

Adjusted to Fallout 3?

* Smaller robotic tripods (tripod-bots) serving the Martians as soldiers, servants and workers.

* Treacherous humans serving the Martians as power suited soldiers.

* Humans enslaved as edible workers.

 

Tomb Raider and Fallout 3

Lara Croft as a tough, fast, strong and agile adventurer seeking artifacts and adventure, the completing of quests, in the DC Wastelands.

* A visitor from the nuclear war wastelands of England she comes in a small airship with some NPC companions being a butler, a techie whizkid, a young woman 'Tomb Raider apprentice', a couple of very English robots, a dog and some others including a small airship crew. The airship is driven by electric motor driven propellers and powered by a mix of solar panels and fission batteries.

*Lara Croft in green T-shirt and shorts with boots (dark sunglasses?)

*Lara Croft in tough but flexible body-armour.

*Lara Croft in customized heavier power armour.

*Lara Croft with a pair of special handguns being enhanced 10mm semiautomatic pistols, a specialized combat shotgun, a .303 Lee Enfield bolt-action sniper-rifle, a grapple-hook gun and other devices. Her apprentice may have the same weapons with some variations such as a FN-FAL automatic rifle firing the 7.62mm NATO calibre.

 

Raiders of the Lost Ark

*Indiana Jones from an isolated but thriving island settled area along with his wife Marion Ravenwood Jones, his tough younger sister Suzie Jones, the scholar Marcus Brody, his son Mutt Jones and some other NPCs including bramins, dogs and some unique robots as built in his homeland. Also with some horses that survived in his homeland?

(Characters are researched but some are altered.)

*Indiana Jones as a member of the University of the New Hope Republic who needs to

(1) help find a cure for a disease troubling the people of New Hope Island

(2) gain schematics for a special invention hidden in a buried research and development bunker

(3) capture a rogue scientist who has escaped to the DC Wastelands with an alien artifact of great but unknown power; Indy needs to either destroy the artifact or return it to the island or find some other safe way to deal with it

(4) learn from the rogue scientist the final secret of the alien artifact

*Secondary quests might be such as

(1) make contact with BOS and start negotiations between their scribes and the island university for joint R-and-D projects

(2) make a trade agreement with Rivet City

(3) gain over 100 prewar books for the university library

(4) get an arsenal of big guns, ammo and power armour for the New Hope Guard

(5) get stimpacks, bloodpacks, med-x, rad-x and radaway for the island hospital

(6) Get assistance to carry out the three main quests.

*Indiana Jones with hat, jacket and rest of his famous outfit plus bullwhip and a .32 revolver pistol (enhanced for the game or replaced with a more powerful pistol) plus other weapons.

*The expedition arrives at Rivet City in an aging fission battery powered small ship that is also rigged with sails to take advantage of fair winds. The small crew and some guards remain with the ship as Indy and his party go onto shore to carry out the quests.

*Talon Mercenaries are hired by the rogue scientist to kill Indy and his comrades.

*A new type of monster appears being clones of the rogue scientist with enhanced speed, power and agility who shoot energy (plasma?) beams from their right hands. When killed they always disintegrate into heaps of dust. They wear vault jumpsuits with the number removed.

 

Predator versus Alien

A big alien ship lightly crash lands at the edge of the DC Wastelands. The ship is a prison-ship and is taking captured aggressive aliens to a prison laboratory world for study. It is an automated vessel guided by hidden alien computers. It is a great labyrinth of grey chambers, tunnels and teleport chambers that operate like elevators. With the crash much of the ship has become closed off with the shutting of powerful safety barriers but certain prison enclosures have opened. Not all the teleports work and some only work partly. Grey globes float around the place being alien robots.

There are dispenser machines giving out food paste, healing paste, glow-sticks, laser-rods that take five seconds to recharge between sets of three shots (need no E-cells) and other useful items.

There are exotic rubbery pot-plants that grow different coloured globes that when eaten work like jet, psycho and other drugs but with no addictive effect.

There are water dispensers giving out purified waters.

Factions:

* The alien robots that attack escaped prisoners but only intruders from the DC Wastelands if they are attacked. They use disintegrators and are hard to destroy.

* Hiveants, creatures with super toxic blood, super strength, multiple fangs, claws and great sharp fangs . These are generally stupid as many workers, fewer bigger soldiers that can also shoot metallic barbed projectiles, nine male drones that fly through the air, one big strong smart queen that can shoot volleys of barbed projectiles and protects clusters of eggs. They will attack and try to pass onto the queen any bodies that will be converted into food or used for larvae to quickly grow inside and devour.

* Predator warriors, tall aliens in strange light armour who capture weapons from a party of Raiders foolish enough to enter the alien ship in search of loot. The predator warriors kill the intruders. The predator warriors are as large but just as strong as some of the more powerful Super Mutants while being very intelligent, cunning and physically hard to kill since they quickly regenerate health. They can see with infrared if they choose to. Predator warriors will ignore most Wastelanders as a waste of challenge unless attacked and will seek to hunt and kill the hivants, their ancient enemies.

* Odd grey skinned and haired humans (metallic grey with hair being darker than skin) being both men and women. These power armoured figures are armed with disintegrators and are slave soldiers of the aliens who own the spaceship. They are enhanced humans with light and flexible but very tough power armour with in-built weapons that is better than any DC Wastelands power armour. These back up the ship robots in times of crisis. They also regenerate health naturally and are immune to high levels of radiation. They will attack any Wastelanders foolish enough to enter the spaceship.

* Escaped rebel grey humans in lightly armoured prison jumpsuits who, as former slave soldiers, manage to steal survival weapons from the ship being light disintegrators, capsuleguns, survival knives and others. In truth these are less dangerous to Wastelanders than the slave soldiers because they just want their freedom and to be left alone. They will attack the slave soldiers and anybody else who attacks them.

* Bobbing jelly balls that run fly away from danger. They were put in the spaceship by mistake for they are harmless petty criminals. They are hard to kill and will gladly go along with the party if they are treated well and given some food and water. They make good defensive barriers but they might try to steal some smaller items.

* Others?

 

Just a few ideas! Please add your own and remember, this is just a wish list.

 

 

Love the :banana:

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