Kanori24 Posted October 27, 2021 Share Posted October 27, 2021 I'm wanting to mod Whiterun's Hall of The Dead. Add more enemies, rooms, cooridors, etc. I've already added a few more ghosts and skeletons, but a problem I'm running into is as soon as one enemy is alerted to my presence, ALL enemies in the cell come rushing at me all at once. From behind closed, locked doors and everything. :tongue: So I'm wondering if there is something that can be done in the CK that will prevent enemies from the other side of the cell from 'hearing' the action. The first thing I'm gonna try is setting up 'rooms' in the CK. If that doesn't work, then I'm relying on you for help. Thanks! :D Link to comment Share on other sites More sharing options...
JobVanDam Posted November 13, 2021 Share Posted November 13, 2021 You could give them a new faction thats Friendly to the Draugr Race but Doesn't Help Friends and Allies. Therefore it will only help people in the exact same faction. Link to comment Share on other sites More sharing options...
agerweb Posted November 13, 2021 Share Posted November 13, 2021 If you are placing your NPC's via quest you can put the wealiasscript on each Alias NPC which allows you to set various parameters including "make aggressiveo on distance" Link to comment Share on other sites More sharing options...
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