NILRYTH Posted October 28, 2021 Share Posted October 28, 2021 I have some riding anims I want to use for a custom mount. Is it possible to add them to that mount alone without replacing anims for vanilla horses? I already have the base anims extracted so I have a rough idea how to replace everything, but I'm not sure how to do it standalone in the CK. What am I looking for exactly? What handles the riding animations? Link to comment Share on other sites More sharing options...
Sphered Posted October 29, 2021 Share Posted October 29, 2021 Doable yes but not a quick project To override mount animation you can apply a concept similar to tails by using a behavior graph on their skin mesh. For best results set their dismember instances into skin instances and preserve the skeleton structure in the tree. You will want to make a custom race based on the one the game uses for riding aka horse race. Using another race is possible but you would need to go a lot more graph work, vs if you use horse as a base you can simply edit skeleton and do animations tweaks to a copy of horseproject For the rider it gets more complicated. You could make a Nemeis/FNIS/etc profile, or make your own using an approach to call subgraph animations based on the motions you do Could also go entirely different routes but those would be a lot more work than above already is. TBH this kind of mod isnt a thing for a kinda good reason :\ Link to comment Share on other sites More sharing options...
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