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Is it "bad" to delete settings spells from a mod with xEdit?


Jathom95

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I was just wondering about this. I have a few mods that have these. The ones where they're typically offered as an alternative in case someone doesn't want to use SKSE for whatever reason.

 

I'd just leave them, but frankly they just clutter up the menu and I never use them at all. Like the ones for Chesko's Wearable Lanterns mod. If I knew it was safe to do so I'd just go ahead, but I wasn't sure if doing so would cause instablity or something. Like if a certain script that adds them would freak out if it can't find them anymore.

 

Could anyone confirm for me? Thanks.

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There is a better and safer way: Remove the spell with the console (player.removespell xxxxxxxx) for your current game. That way, you could easily re-add it to your character if you find yourself in need for it, and it won't break any scripted instances.

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