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Heresy


ModsCanFixSomeParts

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Got another idea of something I've never seen implemented before. Let's talk about religion mods. All they ever seem to do is give you a bunch of new benefits for following different gods in Skyrim. All reward, zero risk, literally free stat boosts and abilities for walking up and clicking e on a statue like you're giving yourself a cheat. It doesn't cost resources either, at the most I have seen these sort of mods continue having religious bonuses be timed and run out, so all you have to do is go click e on a status in a few in game hours or just activate a "pray" power that you get given by the mod.

 

The title should be enough to give away the idea, but there should be some cost/risk to using a religion system for benefits in game.

Don't want to have religion, don't follow anyone and you get no bonuses or downsides.

If you want bonuses for religion, then the following systems come into play.

-Now you must show how devout a follower you are by recurringly performing some act to show your devotion and faith. Maybe that just means you have to visit a shrine every so often, or use a "pray" power every so often. Or even providing an offering of food and drink to your god. If you fail to show your faith after too long, then you receive some sort of minor debuff until you show your faith again.

-Blasphemy is considered when you go WAY too long without showing faith to a god you pledged your faith to, or abandoning that god in favor of another. This will cause you to receive a major debuff and possibly require some more involved act to remove the debuff, in addition making the god you blasphemed against incapable of being pledged to again for some period of time. These systems should be serious enough risks that you have to start basing your playthrough around your decision to use religions and the consequences of abusing them as "free buffs".

 

Very simple in concept. Religion is no longer press e for free buffs. In addition, remove the ability for shrines to auto heal diseases to non-followers, which would be a way of slightly helping the sadly underutilized disease system in the game. This would greatly contribute towards overall game difficulty, add to the depth of gameplay mechanics, and even immersion.

Edited by ModsCanFixSomeParts
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That actually sounds like a cool idea. "Philosophically speaking", I don't know how one rationalizes receiving both the blessings of Molag Bal and Mara for instance, because their nature seems so fundamentally opposite. (although I don't really pay much attention to skyriligion, when I do encounter them, I avoid some shrines and some other buffables using that sort of reasoning already)

 

on an absurd note, it'd be funny if you included an 'ultimate punishment' that hit the player with a strike of lighting, fireballs, a meteor, etc out of the sky or something (like the orbital space platform kind of strike) for utterly egregious heresy (if such a situation could be orchestrated and the associated animations created or repurposed). Maybe even make the punishment fit the offended god.

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What i would like is an Addon to Wintersun where i could Destroy Shrines. I want to collapse Namiras Shrine by collapsing the Foundations of the Place. I want to turn Shrines of Molag Bal to Dust. The first thing i do when i deny Meruhnes Dagon's will is attacking and Raiding it inside. Feels good.

 

''Zealot Knight Paladin Mode'' aka Pelinal Whitestrake

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