wattbatt Posted October 30, 2021 Share Posted October 30, 2021 (edited) So i installed these mods with Vortex: 1) https://www.nexusmods.com/skyrim/mods/89849 - BD UUNP Armor and clothes replacer2) https://www.nexusmods.com/skyrim/mods/94864 - BD UUNP Dawnguard armor and clothes3) https://www.nexusmods.com/skyrim/mods/96311 - BD UUNP Armor and clothes replacer for CBBE - to make previous mods good for CBBE bodies Instead of pressing batch build in bodyslide like the text of 1) says i just picked one by one the armors i wanted to change. Today i found a female vampire with missing body, just floating head and hands. This problem disappears if i disable mod 2), but why? I did not press build for the armor she was wearing, so i would expect she wore the vanilla armor just like all other untouched female clothes. I can't just play with the mod disabled because i did build the boots instead, and i get another weird visual if it's disabled: situation with all mods enabled situation with mod 2) disabled. The boots have the mod's shape but kinda miss colors? I don't like that too I hope you guys can help me out with this. Why doesn't the game use the vanilla armor if i didn't press "build" for it in bodyslide studio? Update: Partially fixed. I used TES5EDIT and went into mod 2) to change something: the underlined name was different, it was DLC01\Clothes\Vampire\vampirerobesf_alt_v3_1.nif I wrote in it the same line of dawnguard.esm on its left. Now the vampire has her vanilla clothes and the modded boots are fine. I'm not completely sure of what i did but i guess i basically told the mod to use the vanilla armor? Anyway now if i tried to build that armor with bodyslide, it won't change and it stays as vanilla armor. Not a big deal because i'm not interested in changing that armor, but i'd still like to know if someone can shed some light of this. Edited October 31, 2021 by wattbatt Link to comment Share on other sites More sharing options...
VerdantAtronach Posted December 5 Share Posted December 5 I know it's been a couple of years, but I was having the same issue with this, using BD 3ba conversion. Opening up just the mod and base game in xEdit you can just drag the settings over from dawnguard.esm to bd.esp (just click and drag the header over one another), and it even fixed the missing meshes from the colored variant and restored them to vanilla 3ba. Just leaving this here in case someone else needs it and stumbles across this exact issue. Link to comment Share on other sites More sharing options...
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